Racing

Change Horses

A racing game with a twist.

Players secretly get a horse (of a particular color) assigned before the game starts. The player with the horse in last place at the end of the game wins.

On your turn - sequence of play is decided by auction - you play a card that controls two different colored horese. When every player has put down cards, the horses move; but only horses with an odd number of cards on the table! If the number of open cards is even, the horse does not move.

But, true to the spirit of horse racing, each player has a chance to play a "dirty trick", including Change Horses. This can affect the game dramatically.

The best detailed description of the game is here.
{This is one of the few multiplayer games that plays equally well with only two}

Fireball Island

A plastic tiki idol is placed in the raised middle of a molded, 3d board, where it can rotate freely. Players move their explorer pawns up the sides of the mountain along paths and through caves, trying to reach the top of the mountain, retrieve the idol's giant ruby, and take it down the other side to the waiting boat. However, both the idol and volcanic vents throughout the board periodically spit out "fireball" marbles, which physically roll down the mountain, either plowing through explorer pawns in their path, or toppling triggered bridges as they pass under them.

Note: This is a rare and protected game; its only available to play with special permission from the Game Librarian.
See game associate for details.

Gold Mine

Strike it rich with this exciting mining-themed board game!

Gold Mine is a unique tile-laying game in which players build a maze of mine tunnels and control miners that traverse the mine collecting gold nuggets. Players race to be the first to collect enough gold to exit the mine and stake a claim. It may sound easy, but the greedy miners have several tricks up their sleeves in order to gain an advantage—including sneaking through secret passages, fighting for gold, and scaring away other miners with bats.

With a different game board every time, a great balance of luck and strategy, and the addition of optional rules, this game is bound to be a family favorite for years to come!

All Wound Up

"It's boring when you're dead. So, you and your deceased friends have decided to have a little race around the graveyard...." Thus begins the wackiest game from Twilight Creations yet! The players control their pawns as usual. But: the pawns in this game are self-propelled windup toys!

Players are dealt 8 cards and then draft them by passing first 4, then 3, then 2, and finally 1 to the player to their left. Other players then lead one of their sets and other players must play all their cards for the same action. Whichever player plays the most of that action takes it - if there's a tie, they both take it. The actions include Winding your pawn from 1-4 times, rotating left, rotating right or rotating your opponent.

As players move on the board they encounter hazards, which might make them lose progress and brains. Each time they hit a brain they can take a brain token. Brain tokens allow them to take special actions when discarded.

The game ends when one player manages to cross the finish line and exit the graveyard. There are 4 double-sided boards which allow many different races.

Funny Bunny

The first player to get one of their bunnies to the top of the hill wins. Each turn players draw a card which either has them move one of their bunnies or rotate the carrot at the top of the board which will cause holes to open and close on the game board. Any bunny that lands on an open hole, or has a hole open up underneath them, drops under the board. If a player loses all 4 of their bunnies, they are out of the game.