Racing

Warhamster Rally

To be the produced version of Aquarium Derby. The board is covered with hexes containing arrows. A player plays the movement card lying facedown in front of themselves then chooses a new one for NEXT turn. Each movement card describes movement relative to the arrow on your current space. The biggest problem is that you are frequently not on the space you were on when you played that movement card

The cool part are the action points which can be used over the course of the game a la Trip Tickets in Wildlife Adventure to save yourself and hose everyone else in further ways. It also adds a touch of a puzzle element as there are usually a couple of ways to save yourself from a bad situation.

Labyrinth (formerly The aMAZEing Labyrinth)

The aMAZEing Labyrinth has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!

The aMAZEing Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.

Bakong

In Bakong you experience a hunt for the most beautiful emeralds in the Cambodian primeval forest. You start from your base camp to reach a temple where you collect precious jewelry.
Players carry a rucksack with items for their survival and later on use it to return the jewelry. But the pathway through the jungle is insidious because routes are changing all the time and traps are laid out for you. The goal is to collect as many emeralds as possible and return them to your base camp.

Arimaa

Arimaa, pronounced "a-ree-muh" is a game where stronger animals like elephants and camels freeze, push and pull the weaker ones from the opposing team around and into traps while one of the rabbits tries to sneak across the board and harmlessly reach the other side. The first player to get one of their rabbits to the other side wins.

This may sound like a simple kids game; and while it is easy enough for your kids to learn and enjoy, you will find that it is also a very deep game that can take a lifetime to master. Arimaa is one of the deepest strategy games ever invented in the history of mankind, but designed to look intuitively simple. No two games of Arimaa are ever the same. There is much to learn and discover about this intuitively simple, yet intellectually challenging game.

Played on a 8x8 grid with four trap squares and 32 animal pieces(16 gold and 16 silver). Each player has an elephant, camel, 2 horses, 2 dogs, 2 cats and 8 rabbits.
Strength hierarchy: Elephant>Camel>Horse>Dog>Cat>Rabbit.

The game begins with an empty board. Gold places the sixteen gold pieces first in any configuration on the first and second ranks. Silver then places the sixteen silver pieces in any configuration on seventh and eighth ranks. Then gold moves its pieces first. A player can move up to four "steps" each turn. All pieces move orthogonally.

History:
Arimaa was invented by Omar Syed, an Indian American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. ("Arimaa" is "Aamir" spelled backwards plus an initial "a").
In 2002 Syed published the rules to Arimaa and announced a $10,000 prize, available annually until 2020, for the first computer program (running on standard, off-the-shelf hardware) able to defeat each of three top-ranked human players in a three-game series.

Wicked Witches Way

From the Publisher:

Wicked Witches Way is a board game which will put you in command of a flying witches broom that you will have to control with daring and mastery.

Your goal? Win the race by passing the finish line first! Spot the dice, recreate the proper formula and advance... But don't forget that two kinds of combinations are possible, depending on the color: orange and its turbo mode, or black, with its special cards filled with spells and sneaky tricks! The choice is yours! Memory, audacity, and cunning will be your best assets to take the victory.