Area Movement

The First Tsar: Ivan the Terrible

The First Tsar: Ivan the Terrible is a thematic sequel to the popular board game Rurik: Dawn of Kiev.

In this board game you will lead the boyar families competing for power and honor in the 16th-century Tsardom of Russia. Over four decades, you’ll collect income from estates and equip troops, trade with foreigners and fortify cities, seek privileges and carry out royal assignments. Use your influence on the tsar, bribe his minions, and perhaps it is your family that will succeed in taking the Russian throne in the next century.

The game is played over four rounds, each one representing approximately a decade of Ivan the Terrible’s reign. At the beginning of each round the players send their boyars to the Kremlin chambers, choosing their actions for the current decade.

Then the players perform the chosen actions:
receive income from cities;
place boyars and warriors on the map and move them;
gain and complete construction, trade and military projects;
exchange goods;
acquire new titles and estates.
At the end of the round, the players with the most influence in the four regions receive additional rewards.

An important element of the game is the Tsar’s favor,
which is used to resolve all ties.

At the end of the game, the player with the most victory points wins.

ICECOOL Wizards

ICECOOL WIZARDS is a flicking game in which you explore the penguin school of magic, study to become a great wizard, and finally prove your skills by completing challenging exams!

Players take turns flicking their penguin figures around the board and collecting lesson cards that will provide magic points at game's end. Lesson cards can also be traded in for exam cards that provide even more magic points or used as spells for special abilities.

At the end of the game, the player with the most magic points wins.

Feya's Swamp

In Feya's Swamp, you take on the role of a clan of swamp dwellers aiming to become the most prosperous in the area. To succeed, you need to adapt to your surroundings by finding the best fishing and settlement spots, as well as choosing the right trading partners. You can also venture into nearby abandoned temples where powerful deities lie in wait to be awakened.

The game takes place over four rounds, with each round consisting of three phases: the income phase, the turn phase, and the maintenance phase. During the turn phase, you use unique characters to position your clan's workers in order to take various actions that help you gain victory points and gain advantages over the other players.

You take actions by moving your boats across the swamp, and these actions include fishing, trading with other clans, exploring abandoned temples in Feya, and building new settlements that will enhance your clan's abilities. Some actions don't require moving through the swamp, such as improving your navigation, which increases your boat speed; hosting festivals where each clan contributes fish to earn victory points; or building new cult spaces that bring prestige to the small islands that form in the swamp.

The main objective is to become the clan that contributes the most to the development of Feya, and to achieve this, you will also need to meet the variable goals specific to each game session.

Feya's Swamp includes an advanced mode in which each clan has unique abilities that introduce a certain level of asymmetry in the game.

Animal Rescue Team

Calling all animal rescuers! When disaster strikes, animals will need your help to escape floods, fires, and earthquakes. Do you have what it takes to succeed in Animal Rescue Team?

Test your skills against the worst disasters that nature has to offer. Can you free a cat trapped in a collapsed building, rescue a goat from a rushing river, or save a pair of dogs caught behind a fire line?

In this fully cooperative game, you'll work with a team of expert specialists to safely evacuate animals to shelters, before time runs out and a second team must arrive to save the day!

Animal Rescue Team is the first title in the "Shut Up & Sit Down Presents" game line.

Mission: Red Planet (Second/Third Edition)

With technology rapidly developing and the human population growing, Victorian-era Earth is in dire need of fuel, land, and other natural resources. Fortunately, automated probes sent to Mars have discovered celerium, an ore that can be combusted to produce ten thousand times more power than a steam engine, and sylvanite, the densest substance ever found. More incredibly, the probes found ice that could be used in terraforming the planet, bringing the idea of colonizing Mars even closer to becoming a reality.

As the head of a mining corporation, these minerals and ice found on Mars could make you unfathomably wealthy – if you can reach them before your competitors. You have ten rounds to send your astronauts into space, occupy the planet's most resource-rich zones, and harvest as much celerium, sylvanite, and ice as possible. At your command is a team of nine professionals. Each has a unique skill set, from helping your astronauts traverse the Red Planet to blowing up spaceships before they launch.

In each round in Mission: Red Planet, players start by secretly deploying one of their character cards, with this card determining both when they place astronauts on the spaceships awaiting launch to Mars and which special action they take during the round. Each spaceship has a specified destination, and until an astronaut sets foot in a region, no one knows which resource they'll find. Players collect resources (worth points) three times during the game, and they each have a secret mission card that might grant them additional points at game's end. During the game, players might acquire an additional mission or a research card that changes the value of what awaits on Mars.

The 2015 edition of Mission: Red Planet features the same gameplay as the original 2005 edition, but it includes:

Components for up to six players instead of five
Special two-player variant rules
New action cards and revised mission and discovery cards
Mars' moon Phobos as a new zone that astronauts can explore before possibly returning to the planet itself