Area Movement

The Goonies: Never Say Die

It's our time, down here.

Embark on a perilous adventure full of dangerous booby traps and treacherous treasure-filled caverns! In The Goonies: Never Say Die, one player is the Goondocks Master, controlling fearsome foes from the outlaw family, the Fratellis, to the legendary pirate, One-Eyed Willie. The other players take on the role of the Goonies — Mikey, Mouth, Chunk, Data, and Sloth — and attempt to overcome cryptic puzzles and deadly challenges with teamwork, strategy, and Data's clever contraptions! Will the Goonies discover the legendary riches that will save their homes, or will they follow the fate of Chester Copperpot...and never see the light of day?

The game features nine adventures so that players can immerse themselves in the 1980s movie as well as brand new stories, and it includes eight sculpted miniatures of Mikey, Mouth, Chunk, Data, Sloth, the Giant Octopus, the Fratellis, and even One-Eyed Willie himself.

Patterns: A Mandala Game

Patterns - A Mandala Game is another area control design by Trevor Benjamin and Brett J. Gilbert. Patterns draws you in as you take turns swapping tiles from the large mandala at your table. Each player tries to mark contiguous colored areas as territory. Start by spreading the unique tea towel play mat first and creating a mandala by all but 2 out of 54 colorful mandala tiles. Whoever claims most point in the end, wins.

Cosmoctopus

Welcome, devotees! The celestial gaze of the Great Inky One falls upon you; do you have what it takes to be the most dedicated follower?

Cosmoctopus is an engine-building, tentacle-gathering board game for 1 to 4 devotees. Guide Cosmoctopus through the Inky Realm, a flexible configuration of tiles, to gather resources and obtain powerful cards that represent relics, scripture, hallucinations and constellations. Harness the power of these bizarre objects and experiences, craft potent card combinations and be the first to gain 8 tentacles to win!

Your turns are simple; the game’s excitement and depth lie in working out how best to use an ever-powerful hand of cards. Unlike some other engine-builders, you’ll be straight into the fun, upgrading your engine from turn one. With variable setup, easy ways to alter difficulty and optional solo and co-operative modes, Cosmoctopus offers a versatile tabletop experience, whatever your gaming tastes.

—description from the publisher

Rattus: Big Box

It is the year 1347 AD, and a disaster is about to strike. The Black Death is approaching, and during the next few years, large parts of the population of Europe and Northern Africa will be killed by the plague.

In Rattus, the players settle in the various regions of Europe and Northern Africa, while the plague spreads through all these regions. The players gain help from the various professions of the middle ages. Some of these, like peasants and bakers, help the players grow their populations. Some, like the monks and nuns, use wisdom and faith to avoid the plague, while the warfare conducted by the knights and soldiers spreads the plague to new areas. However, the plague does not make any distinction. When the rats arrive, no one can feel safe. Finally, the plague withdraws and the game ends. Only then will it be clear who was able to keep their population alive — and win the game!

Rattus: Big Box includes not only several previous released expansions and promos, but also previous unpublished materials, modules, and bonus cards. More specifically, this renewed edition of the Rattus line contains all materials of the base game and the Pied Piper, Africanus, and Academicus expansions. Additional new content is included, and players can add the new "Guilds & Inns" and "Bonus" modules to create even more variety and challenge.

This edition also contains popular bonus cards like The Judge, The Jester, and Boccaccio, as well as all 27 level upgrade tiles.

—description from the publisher

Trajan

Set in ancient Rome, Trajan is a development game in which players try to increase their influence and power in various areas of Roman life such as political influence, trading, military dominion and other important parts of Roman culture.

The central mechanism of the game uses a system similar to that in Mancala or pit-and-pebbles games. In Trajan, a player has six possible actions: building, trading, taking tiles from the forum, using the military, influencing the Senate, and placing Trajan tiles on his tableau.

At the start of the game, each player has two differently colored pieces in each of the six sections (bowls) of his tableau. On a turn, the player picks up all the pieces in one bowl and distributes them one-by-one in bowls in a clockwise order. Wherever the final piece is placed, the player takes the action associated with that bowl; in addition, if the colored pieces in that bowl match the colors shown on a Trajan tile next to the bowl (with tiles being placed at the start of the game and through later actions), then the player takes the additional action shown on that tile.

What are you trying to do with these actions? Acquire victory points (VPs) in whatever ways are available to you – and since this is a Feld design, you try to avoid being punished, too. At the Forum you try to anticipate the demands of the public so that you can supply them what they want and not suffer a penalty. In the Senate you acquire influence which translates into votes on VP-related laws, ideally snagging a law that fits your long-term plans. With the military, you take control of regions in Europe, earning more points for those regions far from Rome.

All game components are language neutral, and the playing time is 30 minutes per player.