Tile Placement

Rise!

In Rise!, players race to be the first to construct three towers on the growing game board, moving workers to and fro to keep the towers rising and the opponent befuddled.

To set up, place 12 hexagonal tiles in a dogbone shape as specified in the rulebook, then place one token for each player on their starting locations. On a turn, a player takes two actions (possibly the same action twice) from this list of options:

Place a land tile adjacent to any existing tile.
Place a worker adjacent to any of your workers already on the game board.
Move one of your workers to an adjacent empty space.
Jump an opponent's worker and land on an empty space, removing that worker from play.
Remove two of your workers from the board to remove an opponent's worker from any space.
Remove two of your workers from the board to place one of your workers in any empty space.
Remove one of your tower layers from the board.

If at any time during play you have a circle of six of your workers surrounding an empty space, place the first layer of one of your towers in that space. Your ring of workers must remain in place for two additional turns for the remaining two layers to be added to the tower; if your ring is disrupted, you can complete it later to continue the tower-building. If you completely surround an opponent's tower, you can remove the top level of that tower from the board.

In addition to building three complete towers, a player can also win by eliminating all of the opponent's workers from the game board.

Mage Knight Board Game

The Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! In competitive scenarios, opposing players may be powerful allies, but only one will be able to claim the land as their own. In cooperative scenarios, the players win or lose as a group. Solo rules are also included.

Combining elements of RPGs, deckbuilding, and traditional board games the Mage Knight board game captures the rich history of the Mage Knight universe in a self-contained gaming experience..

Steam

In Steam you build railroads and deliver goods along an ever changing network of tracks and stations. You build the tracks, upgrade towns, improve your train, and grab the right goods to make the longest, most profitable deliveries. Score your deliveries and add to your income or victory points, balancing your need to invest against your quest to win the game.

Steam contains a beautiful, double-sided game board. The map on each side depicts terrain, towns, and cities at the start of the railway age. The map of the northeastern USA and neighboring Canada is ideal for 3 or 4 players. Use the map of Europe's lower Rhine and Ruhr region when playing a 4 or 5 player game. You can play Steam on any number of current and future variant and expansion maps, so we include pieces for 6 players.

The game plays very similarly to Age of Steam but with modifications to some of its mechanics and artwork. Tracks for income, train level, etc. are all printed on the board around the map such that alternate maps can be overlaid on the board and the necessary tracks will still be able to be used.

Similar to:

Railways of the World

Bananagrams

A Scrabble-like game without the board -- much like Pick Two!, but without the letter values.

Using a selection of 144 plastic letter tiles in the English edition, each player works independently to create their own 'crossword'. When a player uses up all their letters, all players take a new tile from the pool. When all the tiles are gone, the first player to use up all the tiles in their hand wins.

There are also variants included in the rules, and the game is suitable for solo play.

Club

The Club is a slightly satirical game about life in the fast lane - a board game about love and about people's need to meet one another.

The whole game takes place in a nightclub and the game board is the dance floor. On their turn players push three new dancers to the dance floor from their own bar counter (edge of the game board) and as they come into play they push others towards the center of the dance floor. Once two dancers meet in the heat of the night they can be made into couples and the better the match the more players score. If only two of the four visible qualities match then the dancers have a one-night-stand which is not a very long term fun and is thus worth only one point. With three matching qualities the dancers actually like one another, start dating and that is worth four points. If all the four visible qualities match then the dancers get the "happily ever after" the one true love we all search for and thus it is worth full 5 points.

Each dancer also has a secret quality that can and will alter the basic score. For example if a guy has a large... "personality" then the player gets two extra points unless the other dancer is drunk, because if she is she wouldn't notice the difference. Girl's beautiful roommate on the other hand only has a function in the one-night-stands and the fun the couple would have means now triple fun and thus the player gets triple points. There are 12 different secret qualities in the game ranging from heart-broken to those who still live with their mom.

Occasionally the game gets spiced up by one of the three special charachters in the game. Bouncer can remove any of the dancer from the game board where as a Rock Star walks into the game normally, but once (s)he has gathered a fan crowd and he's completely surrounded player can take the Rock Star and four adjacent dancers back to his hotel room and form two couples out of them. The bully is the guy who harasses women and picks a fight with men and once he enters the game his mere presence prevents any dancer next to him to be part of a couple.

In the end the player who has been the best cupido wins the game. In other words the best scorer wins.