Tile Placement

Lanterns: The Harvest Festival

The harvest is in, and the artisans are hard at work preparing for the upcoming festival. Decorate the palace lake with floating lanterns and compete to become the most honored artisan when the festival begins.

In Lanterns: The Harvest Festival, players have a hand of tiles depicting various color arrangements of floating lanterns, as well as an inventory of individual lantern cards of specific colors. When you place a tile, all players (you and your opponents) receive a lantern card corresponding to the color on the side of the tile facing them. Place carefully to earn cards and other bonuses for yourself, while also looking to deny your opponents. Players gain honor by dedicating sets of lantern cards — three pairs, for example, or all seven colors — and the player with the most honor at the end of the game wins.

Temple Run: Danger Chase

All the Speed and Thrills of the Temple Run App in a Multi-Player Board Game! You've got the Golden Idol in hand -- but the Evil Demon Monkey is on your tail! Roll the dice and race against the clock to move ahead. Outrun the demon monkey and outlast the other players to win! - From the Publisher

Carcassonne: Gold Rush

Carcassonne: Gold Rush is the second title in the "Carcassonne: Around the World" series of tile-laying games, with each game being based on the original Carcassonne design in which players slowly create a world by placing tiles on the playing area and scoring for various features in the landscape they create.

In Carcassonne: Gold Rush, players return to the 19th century in the United States when cowboys drove cattle, trappers traded with Native Americans, the first railway routes appeared, and explorers — that is, the players — sent their henchmen to gold mines to laboriously search for gold nuggets. Depending on where you place your tent, you might be able to snatch a nugget from another explorer — but sometimes you'll be left holding fool's gold while someone else uncovers a rich gold find...

Myrmes

In Myrmes, originally shown under the name ANTerpryse, players control ant colonies and use their ants to explore the land (leaving pheromones in their wake); harvest "crops" like stone, earth and aphids; fight with other ants; complete requests from the Queen; birth new ants; and otherwise dominate their tiny patch of dirt, all in a quest to score points and prove that they belong at the top of the heap, er, anthill. After three seasons of scrabbling and foraging, each ant colony faces a harsh winter that will test its colonial strength.

In game terms, each player has an individual game board to track what's going on inside his colony – that is, whether the nurses are tending to larvae or doing other things, where the larvae are in their growth process, what resources the colony has, which actions are available to workers when they leave the colony, and so on. The shared game board shows the landscape outside the exit tunnel that all colonies share; after exiting this tunnel, workers ants can move over the terrain to place pheromones (which gives them access to resource cubes), clean up empty pheromones (to make space), hunt prey (by discarding soldiers) or place special tiles (but only if they've developed the ant colony).

The game lasts three years, and at the start of each year three season dice are rolled to determine the event for each season: extra larvae or soldiers, more VPs for actions, and so on. Within each season, players can spend larvae to adjust the event for themselves on their personal player board. (Put the kids to work!) After adjusting the event, player allocate nurses to birth larvae, worker or soldier ants or to use them for other actions. The worker ants then do their thing, working within the colony itself (although only one colony level is open initially) or traveling to the outside world to hunt prey (ladybugs, termites, spiders), lay down pheromones (which later lets them claim resources on these spaces), place special tiles (like an aphid farm or sub-colony), or clear out pheromones left by ants from any colony. After harvesting, nurses who didn't tend to births then take additional actions, such as opening a new tunnel that only your colony can use, clearing a new level within your colony, or meeting one of the six objectives (capture a certain number of prey, build special tiles, and so on) laid out at the start of the game.

After three seasons, players must pay food to get their colony through winter, losing points if they can't. Whoever has the most points after three years wins. All hail our new ant overlords!

Carcassonne: South Seas

Carcassonne: South Seas keeps the familiar tile-laying gameplay of the original Carcassonne, with players adding a tile to the playing area each round and optionally placing a token on the tile to claim ownership of...something. Instead of the familiar cities, roads and farms, however, players in Carcassonne: South Seas use their meeples to gather bananas, shellfish and fish, then ship those goods to traders in exchange for points.

Carcassonne: South Seas is the first game of a new series titled "Carcassonne Around the World".