Print & Play

Eminent Domain: Microcosm

The galaxy just got a whole lot smaller...

Two mighty empires are about to collide. Play your cards right and become the ultimate ruler of this microcosm!

Eminent Domain: Microcosm is a quick-playing two-player card game which brings you all the thrill of building a space empire in just 15-20 minutes. Each turn you take a card into your hand from the supply, then you either play a card and carry out its instructions, or pick up your discard pile to refill your hand. Each card also has a scoring condition on it, and to win you'll want to maximize those conditions.

As in the grandfather game Eminent Domain, actions you take can be "boosted" by revealing other cards sharing the same icon. Colonize and attack planets, do research, and take advantage of politics to score the most influence by the end of the game!

Coin Age

Coin Age is a microgame for two players that's played with a single card and pocket change. Players take turns placing coins on a map to control spaces, outmaneuver their opponent, and score victory points.

Coin Age uses an innovative "coin slap" mechanism to determine available actions. On a player's turn, he takes one of each of his remaining types of coins in hand (one quarter, one nickel, one penny, and one dime), shakes them up, then slaps them on the table. Based on the number of coins that match his "side", he can then either place coins on the map, move previously placed coins to an adjacent space, or remove them altogether. When placing coins, players may also place their coins on top of the opponent's coins if their size/rank is smaller, so while a quarter will give you the most victory points at the end of the game, it has the highest probability of being covered by your opponent.

Coin Age is a quick-playing area control game with lots of player interaction and a bit of push-your-luck gameplay.

Sidibaba

In Sidibaba, players take on the role of Sidibaba and his friends who are searching for hidden treasure in a cave. One of the players (the moderator and also the Leader of the thieves) has a map of the maze and helps guide the other players by providing visions (using tiles) of what lies in front of Sidibaba and his friends, such as a corridor with branching tunnels. After discussion amongst themselves, the other players must decide which way to take, and which of their special powers to use to move along the track; if they cannot agree, then they must vote.

Unfortunately for the Sidibaba and his friends, the Leader of the thieves (the game moderator) knows that Sidibaba and his friends are in his cave and are after his treasure. Sidibaba and his friends win if they manage to get the treasure and get out of the cave before their oil lamps go out. The leader of the thieves wins if Sidibaba and his friends don't get out of the caves in time, or when he manages to catch Sidibaba and his friends when they don't have a spare oil lamp left. As a result, each camp has its own objectives and its own mode of operation.

Sidibaba is a real-time game in which players have a limited amount of time to negotiate or else they'll watch their torches go out one by one, eventually leaving them lost in the dark.

Sidibaba was originally designed as Theseus, with the players trying to outwit the Minotaur in its maze.

Tiny Epic Kingdoms

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...

In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.

Discount Salmon

Players are fishmongers whose supply comes exclusively from the world's most contaminated body of water: Lake Miasma. Every single thing that comes out of that cesspool has SOMETHING wrong with it. How do you make a profit out of this thing?

Discount Salmon is NOT a trick taking game (but claims to be) in which players simultaneously try to resolve fish quality issues or make it more difficult for other players to do the same by making bad fish even worse. Fish problems include Stinky, Dry, Poisonous, Ugly and Not a Fish. The conditions are resolved by Perfume, Lotion, Antidote, Make-Up and a Fish Costume respectively. If a fish does not already have a condition it can be added by playing Rotten Eggs, Blistering Hot Sun, Nuclear Waste, Mustache or Fish Decoy. As it's a speed game, all players are applying modifiers to the fish simultaneously. The player that resolves the last of it's remaining conditions wins the fish. The winning player is the one who has accumulated the most fish when all the fish cards have been resolved.