Print & Play

They Who Were 8

Gods and Goddesses are mercurial beings, given to jealousy and treachery, but they can also possess compassion and valor.

Who among the pantheon can win enough glory among their believers, so that their story of mythic victory can be passed down through the generations?

They Who Were 8 is a game for 2-4 players where each player serves two Gods, seeking to praise them for their Glory, and trying to avoid stories of their Infamy.

The game can be played in two different ways:

• Titanomachy:
A game for 2-4 players trying to achieve an individual victory.

• Pantheon:
A partnership game for 4 players, played in two teams of 2.

In both of these games, the players take actions that represent a bard’s retelling of the ancient story of They Who Were 8. They may also call upon the powers of their Gods to control the narrative and establish their version of the saga as the one told for eternity.

Note: They Who Were 8 was inspired by a cycle of poems by Todd Sanders written in 1999. The poems are fragments of a larger ancient saga, lost to time.

News@11

News@11 is a recursive storytelling game in which the players are anchors at a news desk or on assignment in a world going weird. The game is played in three rounds — Morning News, News at Noon and Evening Edition — in which the players take turns making up news stories, using elements from the previous rounds, as well as bringing new items in. They have to think on their feet and adapt their news stories to different newscaster roles.

Each round, the players need to adapt the story elements they are given to the news segment they have been assigned. Being assigned a segment helps players build a starting story and in future rounds causes stories to blend and change in interesting ways.

The three recursive rounds are at the core of the experience. Seeing the same news item start out as a relatively simple Home and Beauty segment, then in Sportsball a bit more odd and unbelievable, and finally as a Political where the hilarious chaos peaks adds to the zany nature of the recursion.

Two Rooms and a Boom

In Two Rooms and a Boom – a social deduction/hidden role party game for six or more players – there are two teams: the Red Team and the Blue Team. The Blue Team has a President. The Red Team has a Bomber. Players are equally distributed between two rooms (i.e., separate playing areas). The game consists of five timed rounds. At the end of each round, some players will be swapped into opposing rooms. If the Red Team's Bomber is in the same room as the President at the end of the game, then the Red Team wins; otherwise the Blue Team wins. Lying encouraged.

Roots: A Game of Inventing Words

Roots is a game of inventing words. Players combine Prefix and Suffix cards to create new words, competing for the best connection to a Subject card. Whoever delivers the best explanation for their word captures that Subject card, gaining a potential piece of their secret Win condition. But stay sharp: players can manipulate each other's progress with various Power cards, undermining opponents while advancing themselves. The result is narrative warfare in which the most creative, best spoken, and craftiest thrive.

Fish Cook

Fish Cook is a simple Euro-style board game in which players take the role of chefs. The game is divided into several "days" that have two parts: Morning and Evening. In the morning, players buy ingredients from the fish market and farmer's market; in the evening, they cook recipes and earn money. The strategy revolves around buying ingredients as cheaply and efficiently as possible, in addition to stealing the good ideas of your fellow chefs.