Fantasy

Dungeonville

From the designers:

Dungeonville is a dungeoneering card game for 2 to 5 players. The players take the roles of mad wizards who own the five dungeons surrounding Dungeonville. You recruit parties of adventurers and send them into the dungeons, earning points by defeating other parties in combat and by killing other players' characters in your own dungeon. The life expectancy of the adventurers is measured in minutes, and gold only gets used for hiring more saps to die on your behalf.

Dragonriders

From the Publisher:

Climb aboard your trusty steed and lift off for the race of your life! The players race their dragons on a course in a deep and winding canyon. You have some magic to use to aid your cause, or hinder your opponents, but the real test is your skill at maneuvering your dragon through the course to reach the finish line ahead of the others. Players choose their speeds on each round secretly, but then must move at that speed, even if other dragons or canyon walls are in the way.

The movement system gives players more maneuverability at lower speeds than at higher, so you cannot turn your dragon on a dime unless you are going very slowly - an important consideration in those hairpin turns!

The track is made of two-sided tiles, so players can design their own races and change them every race to keep things fun and exciting!

Dungeons & Dragons: Wrath of Ashardalon Board Game

From Wizards of the Coast website:

A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons.

A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon!

Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.

Each player selects a hero; a rogue, thief, warrior, cleric, or wizard. On their turn, each player can explore further into the dungeon (turn over new tiles), move through the already explored parts of the dungeon, and fight monsters. When a new dungeon tile is revealed, there is typically an encounter of some sort, and new monsters to fight are added. Slain monsters reward the players with treasure, and experience points, allowing them to level up and increase their skills during play. Players must cooperate to stay alive, slay the monsters, and achieve the goal of their quest. Each scenario has a different goal - from retrieving a relic, to slaying a vampire lord.

World of Warcraft: The Boardgame - Shadow of War Expansion

Shattered Kingdom ... features hundreds of new cards, both expanding the original game and introducing a few new concepts. A new item deck rewards characters with exciting trinkets and artifacts. A new quest deck puts a bounty on independent creatures, rewarding characters who defeat them. Each class deck also receives 10 new powers and 10 new talents, further developing each character's arsenal of unique abilities and customization. Each Overlord also receives special cards that are shuffled into the event deck, and these cards make them even more dangerous throughout the game.

(First announcement by the publisher; from FFG-Website)

Expands:

World of Warcraft: The Boardgame

Runewars

Runewars is an epic board game of conquest, adventure, and fantasy empires for two to four players. Runewars pits players against each other in a strategic game of battles and area control, where they must gather resources, raise armies, and lay siege to heavily fortified cities.

Runewars takes place in the same popular fantasy universe as the board games Runebound, Descent: Journeys in the Dark and Rune Age, and dozens of fan-favorite heroes and monsters play their part. The wars for the dragon runes are beginning, and only one faction will emerge victorious.