Fantasy

Princes of the Dragon Throne

The Land of Lo’en is vast. Its Kingdoms and Guilds are populated by Humans, Elves, Dwarves, Goblins, Kobolds, Trolls, and of course, the Dragons. The Dragon King is dead now and you, as one of his many overlooked offspring, have decided that it’s time for a change.

Can you raise the funds to bribe the dragon clans to join your coup and the food to keep them? Can your strength convince the citizens of Lo’en to support your claim to the throne? Can your followers influence the diverse Kingdoms’ many Guilds and Clan Houses, and use their powerful resources to aid your cause?

Your siblings have dynastic plans of their own and the dead King’s influence, though weakening, must still be reckoned with. There will be many obstacles to surmount in your quest to claim the Dragon Throne.

Princes of the Dragon Throne is an area control and resource management board game that uses deck building as a driver for the other game elements. Players select cards from a continually changing pool of opportunities to build a unique deck of recruits. Players manage resources to support their uprising, and use the influence of their recruits to gain control of the various Guilds of the Kingdoms, which in turn gives them special abilities to further their cause.

Clever Mojo Games has contracted with Don Aguillo, an amazing talent with card game art experience, to create 120 new original artworks for Princes of the Dragon Throne and our card design format will highlight Don’s art in a bold and beautiful manner.

Tiny Epic Kingdoms

You are a tiny kingdom with big ambition. You want to expand your population throughout the realms, learn powerful magic, build grand towers, and have your neighbors quiver at the mention of your name. The conflict? All of the other kingdoms want the same thing and there's not enough room for everyone to succeed...

In Tiny Epic Kingdoms, a 4x fantasy game in a pocket-size package, each player starts with a unique faction (which has a unique technology tree) and a small territory. Throughout the game, players collect resources, explore other territories, battle each other, research magic, and work to build a great tower to protect their realm.

Kingsburg

In Kingsburg, players are Lords sent from the King to administer frontier territories.

The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.

The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Each adviser on the King's Council will award different resources or allocate soldiers, victory points, and other advantages to the player who was able to influence him/her for the current turn.

At the end of five years, the player who best developed his assigned territory and most pleased the King through the Council is the winner.

Many alternate strategies are possible to win: will you go for the military way, disregarding economic and prestige buildings, or will you aim to complete the big Cathedral to please the King? Will you use the Merchant's Guild to gain more influence in the Council, or will you go for balanced development?

Expanded by:

Kingsburg: To Forge a Realm

Wizard's Quest

A Heroic Fantasy Wargame wherein Peacemaker the Wizard, tired of eons of conflict over rulership of the island kingdom of Marnon, sets up a quest competition to choose the rightful ruler and end all bloodshed forever.

The map portrays the island of Marnon divided into 36 numbered territories and 8 bordering castle spaces. Orcs are placed in approximately 1/3rd of these spaces, then players place their Men in the remaining spaces. An opposing player places your 3 Magic Items around the map for you to find later. The first player to collect all three of their own treasures is the winner.

Each turn, Orcs around the board repopulate and then frenzy, indiscriminately attacking nearby Men. The Dragon flies around and eats Orcs and Men. Peacemaker the Wizard visits a region and bestows prosperity, and also enforces peace there that turn. After all this, each player may petition the Wizard for a card, receive reinforcements, and then carry out an attack campaign. Players forces include Men and two 'superpower' counters: Hero and Sorcerer.

Garret J. Donner later took his concept of objects moving semi-randomly and sometimes under partial control of the players (The Wizard and The Dragon) and designed the game Dragonhunt around it.

Avalon Hill Complexity rating - 2

Witcher Adventure Game

The Witcher Adventure Game takes players on a journey across the world of The Witcher, a detailed world, rich in lore and characters, fleshed out by Andrzej Sapkowski's famous series of novels, and honed by The Witcher video game trilogy.

Players assume the roles of four distinct characters from this series: Geralt of Rivia, monster slayer; Triss Merigold, cunning sorceress; Yarpen Zigrin, dwarven warrior; and Dandelion, roguish bard. Each character has unique skills and multiple ways of overcoming obstacles, but you decide what to do during the game: Do you fight your way to victory, call on your charm, or try your hand at diplomacy? You can bring enemies around to your point of view with a sword as Geralt - or bribe them with gold and threaten to call on powerful friends as Dandelion. If a situation calls for strength in numbers, Yarpen has his own fellowship of dwarves to command, and Triss can rely on her expert skill with magic to save the day.

Each character has its own deck of Development Cards, so each time you play you can discover something new by trying out varied characters and experimenting with different builds. For example, when playing as Geralt of Rivia, the main hero of the Witcher franchise, you can develop your character either by specializing in brewing and utilizing combat Elixirs, or else by growing your ability to cast powerful Witcher Signs.

A variety of quests invite players to hunt monsters, earn gold and interact with the characters they meet in a web of alliances and treachery. Decide whether you’ll help the other players or look after your own interests first, and keep an eye on the progress of your friends while you carefully work your way towards victory.