Digital Implementations: Tabletopia

Goats & Goblins

Those pesky goats have escaped again and are now bleating for your help from inside a treacherous cave! You and your fellow goblin herders must go down and retrieve them, but you soon spot mysterious gold, precious gems, and lovely trinkets in the shafts below. New plan: the goblin who can retrieve the most treasure from the risky depths wins! But be careful - going too deep may cause too many Cave-Ins and force you to drop your treasure as you flee, leaving it unguarded for the saboteurs to take.

Goats and Goblins is a push-your-luck game where you will attempt to collect treasures, goats, and goblins from the mysterious cave before it collapses. You will take turns leading expeditions below the surface, inviting other players to join you or stay behind. If your mission is successful, the exploring members will gain valuable cards to divide. Failed expeditions will give cards to the players who did not explore the cave. Some cards can be played to support or hinder expeditions.

It’s game over when the Cave deck is gone or almost gone (less than 3 cards remain). When the game ends, count the gold on your unplayed cards. The goblin with the most gold wins.

Kanal

The Oranienburg canal, which gave this game its name, was built between 1832 and 1837 in Brandenburg. The Havel River was difficult to navigate near the Oranienburg mills, so a canal was built from the Havel that crossed the older Ruppin canal, thereby forming the Oranienburg canal cross. During the industrialization in the 19th century, lots of companies and businesses were formed at this important waterway. Moreover, additional streets and railways were built.

In Kanal, you erect new industries and shape the infrastructure by building pathways, streets, railways, and canals. Most important of all are bridges that connect buildings. To do all of this, you have access to various actions that you select in the right moments.

At the end of the game, the player with the best industrial area and the best infrastructure wins.

Point Galaxy

From the team that brought you the card games Point Salad and Point City, Point Galaxy is a fast card-drafting, sequence-building game for the whole family!

Point Galaxy takes the same simple concept of drafting cards and building the best combinations, and adds new layers of sequence building, set collection, and racing towards objectives to the mix - making the game easy to learn, but challenging for everyone!

Rules are simple: Take any two cards from the dynamic market and add them to your expanding galaxy. As you place cards, create solar systems by arranging planets in numeric order and earn bonuses by collecting suns, asteroids, moons, rockets, and research projects to score the most points!

There are over 140 unique double-sided planet/space cards, so you can create a completely different galaxy each and every time you play!

Knitting Circle

Knitting Circle is a stand-alone follow up to the puzzle game Calico! In this tile-laying game for the whole family, players are knitters competing to create the coziest, most beautiful assortment of garments.

Rounds are simple - collect yarn from the central basket and knit it into garments while trying to get your color combinations and patterns just right! Earn victory points by completing garments, adding buttons, and fulfilling bonus scoring goals. Along the way, your furry feline friend can help you out by reaching their grabby paws into the bag to secure you the best yarn!

With variable scoring goals, and dozens of unique template cards, each game of Knitting Circle brings a new spatial puzzle to your table!

Covenant

The Dwarven King has issued an order to the houses of each clan. It is imperative to reclaim Karrak-cüm-Kazar, the sacred mountain, ancestral home of the Dwarves since the first Age of the Beard. For too long it has been occupied by the poison of the dark lords, with their creatures defiling the halls that once housed the noblest of all Dwarves. The insult cannot last any longer. The Dwarves return to the mountain.

Covenant is played in turns over three ages. During their turn, players will assign the Dwarves of their clan to different tasks that will allow them to explore the ancient halls of the ancestors and drive out their enemies while rebuilding their ancestral home. Your dwarf tokens and tools will allow you to do all kinds of actions: dig into the mountain, defeat the enemies that live there, and build all kinds of buildings that will bring the legendary dwarf city back to life. At the end of the game, the clan that has accumulated the most glory will take the recognition of the monarch and the victory.