Dice Rolling

Mythical Dice

In Mino Dice, first released as Skull King: Das Würfelspiel, players try to predict the result of dice battles, and whoever predicts most accurately will come out the winner of the contest.

The game includes seven types of dice: minotaurs, griffins, mermaids, and four types of number dice. The game lasts 6-8 hands depending on the number of players, and in each round each player draws a number of dice from the bag equal to the current hand, e.g., five dice for the fifth hand, then places them behind their screen, keeping these dice a secret from all. After getting their dice, each player simultaneously bids the number of tricks they think they'll claim during the round by putting out fingers on their hand. Record these bids on the scoresheet.

The first player in a hand chooses a die from behind their screen, then rolls it in public. If they roll a number die, each other player must roll a number die of this color, if possible; otherwise they roll a die of their choice. Alternatively, a player can always roll a minotaur, griffin, or mermaid die. After each player has rolled, see who has the highest die and claims this trick. A rolled flag is a 0 and cannot win the trick. The minotaur beats the griffin, which beats the mermaid, which beats the minotaur — and all of these special characters beat numbers. If no one rolls a special character, the highest number rolled wins the trick, with a tie being broken in favor of whoever rolled later. The player who wins the trick collects the dice in front of their screen, then chooses a die from their collection to start the next trick.

After all the tricks have been claimed, players score points. If you made your bid exactly, score 20 points per trick bid; if you missed your bid, lose 10 points for each trick your bid was off, whether higher or lower. If you bid zero tricks and make it, score 10 points for each trick in the hand; if you miss a 0 bid, lose 10 points for each trick in the hand regardless of how many tricks you made. If you made your bid and captured a minotaur with a mermaid without also capturing a flag, score 50 bonus points; similarly, if you capture a griffin with a minotaur without capturing a flag, score 30 bonus points.

Whoever has the highest total score after the last hand is complete wins.

Gems of Iridescia

Welcome to the fantastical world of Iridescia. This abandoned world, lush with rare gems has been vacant for centuries due to a cataclysmic event forcing it’s inhabitants to take to the skies. The land is now safe to return to and it’s former residents are coming home. Take on the role of one of 4 clans to explore the lands, mine gems, restore ancient relics, and find the lost Iridia Stone to ascend to the throne and re-unite the people of Iridescia!

Gems of Iridescia is a worker-placement board game in which players will push their luck as they compete to mine gems, restore ancient relics and ascend to the throne of a rich gem-filled world. Secret objectives and a variety of ways to score create different paths to victory make every expedition a unique experience.

Explore Iridescia by flipping over land tiles, revealing the gems hidden beneath them and then roll dice to mine them. Each gem color is tied to a dice value that can be manipulated to help your cause. Roll high enough, and you can claim more gems, adding them to your cargo hold providing you with a valuable resource for restoring relics and scoring royalty points!

Sell some of your hard earned Gems and visit Rumi the Travelling Merchant to purchase tools that will grant your adventurers exciting new abilities to aid in their search for Iridescia’s treasures!

Your trove of Gems can be used to restore Iridescia's ancient relics. Restoring Relics will gain you tons of Royalty Points and solidify your claim to the throne!

Chop. Drop. Chili!

Chop. Drop. Chili! celebrates how Bush’s Chili Magic chili starters are the fast track to delicious, homemade chili in just three easy steps. Recommended for ages 8+, each player takes turns rolling the dice and racing to spot the ingredients that match the recipe cards. The first to claim five recipe cards wins.

Saltfjord

The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway. In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?

Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from "Santa Maria", but the game has otherwise been completely redesigned and expanded with new elements.

Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings.

The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.

To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available.

—description from the publisher

Vantage

Vantage is an open-world, co-operative adventure game that features an entire planet to explore, with players communicating while scattered across the world. With nearly eight hundred interconnected locations on four hundred cards and over nine hundred other discoverable cards, the world is your sandbox.

You begin each game of Vantage on an intergalactic vessel heading towards an uncharted planet. After crashing far from your companions, you have complete freedom as to how you explore, discover, and interact with the planet. You view your location from a first-person perspective, and you can communicate with and support other players, but you are separated by vast distances, so only you can see your current location. You have complete freedom in how you explore, discover, and interact with the planet.

In addition to a mission victory, a destiny victory, or an epic victory (completing both the mission and a destiny), you may define success in Vantage through anything you pursue and achieve.

Vantage is not a campaign game. Each game is a standalone experience; you bring to future sessions only what you’ve learned about the world. It is completely self-contained with no expansions — just a few accessories like metal coins.

—description from the publisher