Card Game

Wizards Cup

Tonight starts the Wizards' Cup, a magical dueling tournament held once every century. As the king of a country, you will select the six best wizards from your kingdom and decide the order in which they will compete. Yes, your role ends there, and all that remains is to watch your trusted wizards battle it out.

In Wizards Cup, you want to build the best team you can, anticipating how your opponent might attack. Each player starts with a set of 18 cards, and your opponent draws a card at random from your deck that must be one of the wizards on your team. You then choose five more wizards, arrange five of the six wizards into a deck, then place the sixth aside in a waiting zone.

Each player reveals their top wizard and places it in the duel zone, then you see who wins. Resolve wizard powers first, then (if needed) compare the elements on these cards (e.g., light beats shadow, nature beats water); if they share the same element, compare values. The losing wizard heads to that player's discard pile, then they draw the next wizard from their deck to go against the opposing victorious wizard. Keep resolving duels until a player has no cards remaining; the other player claims a victory token.

Each player can then swap one wizard from their six with an unused card, after which they again create a five-card deck and duel. Whoever collects two victory tokens first wins.

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100年に一度開催される魔法大会、ウィザーズ・カップが今夜ついに開幕。あなたは一国の王として、王国から最高の魔法使いを6人選び、出場順を決めましょう。
そう、あなたの役割はここで終わり。後はあなたの信頼する魔法使いたちの戦いを見守るだけ。最高のチーム編成と戦略で戦いに勝利し、自国の強さを魔法界に誇りましょう。

Comic Hunters

After a long search in several comic bookstores and online stores, you managed to acquire the most important comic books of all your favorite heroes. Well, almost all of them! Some rare and important editions are still missing from your collection. The first appearance of your favorite villain, that special edition that influenced a generation of story lines, the spetacular debut of the new uniform, the memorable confrontation with the archenemy and the valuable number one! You already know where to find them and you also know that you are not the only one in search of these precious gems. Will you be able to collect all the comics needed to be recognized as the greatest collector of all time?

Comic Hunters is divided into three rounds. In each round, players will visit three of the four locations where they can purchase Comic Book Cards. At the end of the round, players must place cards on the table to start or expand their collections. When adding a comic to a hero's collection, the player will move his markers on the icon tracks according to the Spotlight Icons of the new card in play (Number 1, First Appearance, New Visual, Special Edition and Memorable Clashes.). The further the player advances on each track, the more points he or she may get. In addition, each collection scores based on the number of cards it contains. After three rounds the player with most points is acclaimed as the greatest comic book collector of all time and wins the game!

-description from designer

Fuego

It's the classic card game you've always loved...since right now. Partner with a friend, or deal yourself in with a hand of cards in four blazing colors, plus one that's wildfire. Win the most tricks and take the most flame tokens to win.

Fuego is played over a series of rounds in which you play tricks. Clever card play and well-timed strikes will win you a trick and let you take flame tokens from opponents. Extinguish your opponent by taking all of their flame tokens or have the most flame tokens at the end of the round to win. The first player or team to win two rounds wins the game!

High cards win you tricks, but low cards earn you points. Wildfire cards fan the flames to make the trick en fuego. Strike a match by playing a same-valued card to blow out your opponents' chances. Turn up the heat with caliente cards that offer new challenges and mix up the gameplay.

—description from the publisher

Res Arcana Duo

Res Arcana Duo is both an expansion for Res Arcana (with 35% more cards) and a standalone, two-player game that can be later combined with Res Arcana and its other expansions Lux et Tenebrae and Perlae Imperii.

Gameplay is the same as in the original game: Life, Death, Elan, Calm, and Gold are the essences that fuel the art of magic. Choose your mage, gather essences, craft unique artifacts, and use them to summon dragons, acquire places of power, and achieve victory!

Res Arcana Duo features a new drafting method designed for just two players and a tight set of 16 artifacts. Unlike the base game, it has no attacks, which some couples may prefer.

A game typically lasts 4-6 rounds. In each round, players do these steps:

Collect essences: performs any Collect abilities, and may take essences from components.
Do actions, 1 per turn, clockwise from the First Player, until all players have passed:
place an artifact
claim a monument or Place of Power
discard a card for 1 Gold or any 2 other essences
use a power on a straightened component
pass: exchange magic items and draw 1 card. If you are first to pass, take the First Player token.

Check victory (10+ VPs).

If no one has won: straighten all turned components and begin the next round.

Finspan

You are a marine researcher seeking to find and observe an array of aquatic life in the colorful Sunlight Zone, ghostly Twilight Zone, and pitch-black Midnight Zone of the world's seas and oceans. In Finspan, the fish you discover over four weeks will generate a series of benefits as you dive deeper into the ocean.

Each dive site specializes in a key aspect of expanding your research:

Grow your collection of fish.
Discover freshly laid eggs.
Hatch eggs into young and consolidate young to form schools.

The winner is the player with the most points gained from fish, eggs, young, schools, and achievements.

—description from the publisher