Bluffing

Coyote

One day Coyote crossed the river with his friends, but he was carrying too many things and almost drowned before Bear pulled him out of the water. Poor Coyote had lost everything.

They sat down by a fire to dry off and rest. Coyote became jealous of the other animals because they still had all their things, so he challenged them to a bluffing game to win their belongings. The other animals agreed to the challenge as they thought Coyote would never win. After all, he is known to never tell the truth — but in this game everybody has to lie because no one knows the truth...

In the bluffing game Coyote, you always see the cards of the other players, but never your own. When it's your turn, you must announce a number that is less than the total of all the cards in the game, yet higher than the previous number given. Alternatively, you can challenge the number previously announced. Finally, when all the cards are revealed, you'll see who has the cunning Coyote on their side.

Coyote is in the same game line as Spicy, with the game box and card backs being decorated with a special metallic print in copper. As in the tradition of the Northwest Coast Tribes, copper is a symbol of prosperity and cultural wealth.

The artist Zona Evon Shroyer (Yupik Alaskan Native) is a master of the traditional Northwest Coastal art, whose richness of detail and complexity requires years of study and practice. For the cover illustration of Coyote, she designed a modern silhouette for the coyote, which she then filled in a classical manner with other animal motifs: turtle, beaver, and bear — the animals that he is sitting around the fire with and playing a game, in our little story.

—description from the publisher

Mantis Falls

Mantis Falls is a "sometimes cooperative" game of hidden roles, strategy and deduction for 2-3 players.

As witness to something not meant to be seen, you must escape the dark mob-ruled town of Mantis Falls alive. You are told another witness will join you, and together you must use cooperation to survive the increasingly dangerous roads of the night. Your ability to work with another could be your greatest strength, but what if they are not who they claim to be?

By the deal of hidden roles, each game could have only witnesses, meaning you must all survive together to win. Or there could secretly be an assassin hidden among you, subtly manipulating the situation and waiting for the right moment to strike.

Inspired by shadowy film noir worlds, Mantis Falls is a thematic journey that requires players to continually weigh the value of cooperation against the implicit perils of trust. Hand management and facedown card play combine with opportunities for betrayal to create a detailed blend of strategy, player interaction and suspicion. At every turn, players make concealed moves and develop hidden plans, but will also have thorough conversations as they discuss tactics, defend choices and bluff to protect carefully guarded secrets.

Mantis Falls is sometimes a game of competition balanced with indecision and sacrifice, and sometimes it is a game of cooperation challenged by doubts and distrust. With care, you may figure out which one you are playing before it's too late.

Catlantis

Become the leader of Catlantis in this clever game of trade-offs and treasures!

Gather wealth and treasures, and purr-suade allies to join your kitty coup. Each turn, you make offerings to another player and hope they don't pounce on the resource you need. Trying to figure out what they want is half the battle. Whose reputation will sink in the seas, and whose will float to the top?

Catlantis is a punny, mythical twist on the hot trend of mer-animals and ever-popular cats, featuring intuitive gameplay that's quick to play and easy to learn. This hip design includes meme-worthy art, foil cards, and adorable meeples.

Super Mario Bros. Power Up Card Game

In the Super Mario Bros. Power Up Card Game, you want to survive the perils of the Mushroom Kingdom and make it safely to the Castle, but to do that, you'll need to use your wits and deduction skills to figure out how to take out everyone else who might beat you there.

Each round, players receive a secret level card at random, with these cards being numbered 1-12. After looking at their card, each player in order can swap their card with the one held by their right-hand neighbor. Will you get something better? Maybe! If someone has a castle card, they're immune from trade or disasters this round. After everyone has traded or passed, players can play "? Block" power-ups to affect their strength or others. Whoever has the lowest score in a round loses one of their life tokens, and if you lose all four life, you're out of the game!

What the Cup!?

What The Cup!? is a game of luck and lies where you must do whatever it takes to end up with the highest or lowest value die.

Sabotage your opponents by changing the winning target, or follow card directives to spy, swap, re-roll, or reveal dice.

Bet your chips to raise the stakes and bluff your way to victory. Does your cup hold the winner?

In What The Cup!?, Each player shakes their cup with d12, peeking at the die value. Play starts with drawing a card from the pile - the player can take the action on the card (Spy, Swap, Re-roll, Reveal) or choose to flip the High/Low token.

Play continues around the table until the end-round card appears from the draw pile - the player with either the highest or lowest dice value (based on the token) wins the round!

The die don’t lie... but YOU can try!

–description from publisher