Bluffing

Fractured Sky

Fractured Sky is a strategy game of area control, blind bidding, and resource management set in a fantastical sky kingdom.

Secretly bid with magnetic airships to deploy your troops across the map. Commit to a powerful show of force in key regions or divide your armies to disguise your intentions. Outmaneuver your opponents to claim control and earn powerful rewards.

Spend your resources wisely. Construct buildings to gain lasting advantages, or gather secret intel to learn where starfall tokens will appear. Seize the skies and claim the most starfall tokens to win.

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.

The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.

As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.

The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.

Snake Charmers

Truth, traps, treachery — Who can you trust? And for how long?

Snake Charmers is a bluffing deduction game in which trust has an expiration date!

Together you must drive away the night, but they lurk among you: the snake charmers. To win, you must uncover who is playing WITH you, and who is PLAYING you. Can you root them out in time? Or will you become one yourself?

That's Not a Hat

Can you remember a few items? Sounds easy?
It's a challenge in "That's not a Hat"!
Players give gifts to each other while trying to remember who gave what and which gift they have in front of them.
If they can't remember, they have to bluff to avoid a penalty point.
An unforgettable game!

Lifeboats: Plank of Carneades

Is it possible to escape by boat when a shipwreck occurs? The difference between sinking, swimming, and safely making it to an island may be just a vote away!

Gameplay in Lifeboats: Plank of Carneades is all about voting, which takes the form of both co-operation and betrayal over the course of play as circumstances change and you find your sailors on the brink of death. During a vote, each player chooses a card from their hand, then everyone reveals their choices at the same time. You have one card of each boat color — which also correspond to the player colors — as well as three captain cards. If you're the only person to play a captain card during a vote, you get to decide the result, but if more than one captain card is played, they're ignored. In either case, each captain card can be played only once.

First, players vote on which ship springs a leak. Second, players vote on which ship moves forward one space toward its island. If the ship reaches the island, all of its occupants are safe and will score their player points based on which island was reached. Third, players scramble to find better chances for survival.

Lifeboats: Plank of Carneades differs from Lifeboats in that it allows for up to seven players to fight for seats on ships. In addition, in some circumstances the ships will move faster and more ships will spring a leak, making gameplay move faster. Finally, the captain card is more powerful as players can use it to keep any ship from springing a leak in a round.