Hand Management

Comet

Comet is characterized by fast gameplay despite high variability and strategic depth. In the prehistoric past, you try to save extinct and endangered species from their final extinction. So you do nothing less than change the course of history! You can cleverly combine card skills to save the animals from the threatening comet.

The basic techniques and rules of the game are quickly learned. However, this does not mean that Comet is quickly mastered! Each game presents a new challenge as you must cleverly adapt to your opponent's actions in order to win.

1. You can make animals hatch to use their card abilities after you have moved them to the safe cavern. Saved animals will score rescue points in different ways at the end of the game. However, you also need other animal cards to move your saviors around the board (and thus move your animals to safety). Be careful how you use your cards!

2. Different types of cards deepen the strategic choices. Skillfully use the ability of your asymmetrical hero cards and optimize the possibilities of the silver and golden animal cards. When the pile of silver cards is used up, the comet phase begins and initiates the end of the game.

3. Even the movements on the game board want to be well planned. Opposing saviors can be jumped over to reach the save cavern faster - this can be good for you or your fellow players.

—description from the publisher

5-Minute Dungeon

5-­Minute Dungeon is a chaotic, co-­operative, real-­time card game in which players have only five minutes to escape the randomized dungeon. Communication and teamwork are critical to survival because there's no time to form a carefully considered plan — and no predicting what dangers lie ahead.

In more detail, players assume the role of one of ten heroes, each with special cards and abilities. Once the five-minute timer starts, the race is on to defeat all the monsters inside the dungeon. In order to defeat a monster, players must match symbols from their hand with ones on the monster's card. At the end of each dungeon is a powerful dungeon boss — and after the first boss is defeated, the campaign continues to the second boss. Each boss, and each randomized dungeon, gets harder until players reach the fifth and final boss.

There is a Standard Edition and a Dungeon Master Edition (Kickstarted Exclusive Cover).

Both Kickstarter editions includes:
- 2 New Bosses
- A Deck with 25 new cars [15 Doors + 10 Challenge Cards]
- A Baby Barbarian Figurine (with blood in the sword)

Galactic Cruise

Hello, and welcome to Galactic Cruise. Here, we offer our guests something special: the comfort of a luxury cruise with the innovation of space travel. As the first company to offer extended-stay space vacations, we are excited to have you working for us! As a supervisor of this company, you’ll be expected to not only build these ships and satisfy our guests, but also to help the company thrive by enhancing our company network, inventing new technologies, and growing our workforce. We are a united company, and you’ll often find that what another supervisor does will make your job easier. Let me be clear, though, this is a competition. Our current CEO will be stepping down in three years, and the supervisor who comes out on top will take his place.

On your turn, you will either place a worker to take two actions in the ever-expanding network, launch a ship and send one of your workers to space as a pilot, or recall all your earthbound workers to collect funding bonuses. Actions include acquiring blueprints, constructing ships, attracting guests, and building developments–connections between locations that increase action selection throughout the game. You will also be affecting resource markets that ebb and flow with the actions of all the players.

Throughout the game, you will also be competing with your fellow supervisors to complete company goals, which will earn you progress cubes throughout the game. Progress cubes are also placed when you launch ships, and when a certain number of cubes are placed onto the company’s progress track, the game ends, and the player with the most Victory Points becomes the new CEO of Galactic Cruise.

Do you still think you have what it takes to work for us? You do? Great. Let’s get started.

—description from the publisher

Nestlings

In Nestlings, players assume the role of birds competing to gain priority across four biomes: savannah, alpine, freshwater, and desert.

Each round, players roll their biome dice, then place the dice in biomes one at a time, alternating in clockwise order. Once players have placed all their dice or have chosen to pass for the round, each biome is resolved.

The player who first placed dice in a particular biome gains priority and reaps the rewards of doing so: selecting a resource first, and discarding a resource to thwart their opponents' plans. However, if another player places more of their biome dice in that same biome, that player gains priority. Once priority order has been established for the biome, players each claim resources to feed their nestlings and gain the matching segment to add to their resource ring on their player board.

Once all biomes have been resolved – including the wild grasslands biome in the center of the board – players score points based on how many nestlings they fed and how many segments are in their resource ring, regardless of which round they were assigned.

As the game progresses, the tension rises as players must make key decisions along the way, decisions that could secure victory or usher in defeat. Will they feed their nestlings for more immediate points, or take a different resource to complete a section of their resource ring, thus earning a bonus and triggering a powerful chain reaction? Will they use in-game currency to activate another end-of-game nest goal or save it for victory points? Will they place a second die to secure priority or risk it and head to another biome to take other much-needed scraps?

At the conclusion of round four, the game ends and players reveal their endgame nest goals and tally their points.