Country: Japan

Neko Syndicate

The sushi production and distribution in the city of Mininogata is controlled by several feline clans. Leading those clans is the Kumichō, supreme leader of the syndicate, but he is now an old cat and soon will have to decide who will succeed him.

In Neko Syndicate you will lead one of those clans and you will prove the Kumichō who deserves to inherit his position, building an efficient chain of command and fulfilling the great amount of sushi demanded by the population. In addition, you will be rewarded if you are the fastest to achieve the missions by the Kumichō.

During the game you will build and walk down a card’s pyramidal structure which represents both a city district under your control and your chain of command. This pyramidal structure will be used as a board and action tree which will allow you to cook sushi and transport it into different delivery zones, trying to achieve the missions by the supreme leader. You will have 15 turns to obtain as many prestige points as possible to please the supreme leader Kumichō and, therefore, win the game.

Neko Syndicate is a "Thinky-filler" by Dani García, featuring an innovative tableau building mechanic where cards are both the actions and the goals to achieve: fast set-up, simultaneous play, low interaction and brain burner in a 30 minutes easy to play hard to master beautiful game.

Nippon: Zaibatsu

Nippon: Zaibatsu is a new edition of Nippon, a fast-paced, area-majority economic game. Players control "zaibatsu": massive conglomerates of interconnected companies driving Japan's economy in the Industrial Revolution era.

During the game, players invest in new industries, build factories and railroads, and produce goods to saturate local markets and fulfill contracts — all to grow their influence and power and to become rulers of the new modernized country. Players are free to choose their playstyle and winning strategy: They choose what they score victory points for, control the game's pace with income turns, and race each other to get the most beneficial factories, markets, and bonuses.

All the core mechanisms of the original Nippon are present, but the components, art, and design are upgraded, and many gameplay features are reworked to get the game in line with modern trends. Nippon: Zaibatsu features new resource types, ships are heavily revised with new Iwakura mission rules, factories are much more variable, consolidation turns provide players with new rewards, and much more. Also, the game now has an automa-driven solo mode.

Yokai Carnival

You become the master of an army of monsters living in the night world. Gather more subordinates than other parade, prove your strength, and become the "King of Monsters"!

"Yokai Bakasaka" is a card game in which players play against each other. Players take their turns and play their "Yokai cards" into their own parade and potentially summon "Yokai General cards" for big effect. When the "Yokai General card deck" or the "Yokai deck" runs out, the player with the most cards in his parade wins!

The White Castle Duel

Following the arrival of the Portuguese in Japan, daimyos competed for control of foreign trade and technology. Himeji Castle, a symbol of feudal power, became a strategic center for clans seeking to gain influence.

In The White Castle Duel, two clans compete to exert their influence in the White Heron's court, managing resources and building engines. On each turn, you will use their lamp tokens to obtain resources and activate actions. Among the actions available, you can buy and upgrade influence cards, place clan seals on gardens and training grounds, move your courtier between circles of influence, or trade with the Portuguese. These actions will allow you to accumulate a series of icons — flags, katanas, kabutos, and origami figures — that will reward you with points, and whoever ends up with the most points wins.

Naishi

In Naishi, you will seek to improve your Japanese state as efficiently as possible. However, you will not be free to change the positioning of your cards at will. You must replace the cards in your hand and in your tableau with cards from the central river while respecting their positioning. You will also have the possibility to send your emissaries to reorganise states, create new opportunities or force your opponent into a trade