Once-Per-Game Abilities

Yokai Carnival

You become the master of an army of monsters living in the night world. Gather more subordinates than other parade, prove your strength, and become the "King of Monsters"!

"Yokai Bakasaka" is a card game in which players play against each other. Players take their turns and play their "Yokai cards" into their own parade and potentially summon "Yokai General cards" for big effect. When the "Yokai General card deck" or the "Yokai deck" runs out, the player with the most cards in his parade wins!

Formidable Farm

In Formidable Farm, you tirelessly try to fulfill the wishes of the village population for field crops.

At the start of the market day, you set the number of trades you need to fulfill until the evening. Initially, you do not know the details of the village population's wishes, and you can only work through the trades one after the other.

The village population follows simple rules for all their wishes: If you supply the needed field crops, you will get a reward. If a customer wants tomatoes, they give you two bags of wheat. If you organize a hoped-for sheep, the customer trades your surplus cucumbers for pigs. For two cucumbers and a bag of wheat, you immediately get details for another three wishes.

If you have delivery problems, you can make additional trades at the market to get needed rewards. You also can use each of your fulfilled trade cards to pay for advantages.

If you are the first to fulfill the wishes of the village population, you win Formidable Farm and enjoy an early end of the work day.

Gatsby

Welcome to the Roaring Twenties! Gatsby is a two-player game in which you take on the role of either Dorothy Williams or James Miller, competing to spread their influence and draw the attention of the great Jay Gatsby.

On the board are three locations, each offering different opportunities to get character tiles: the cabaret, the finance center, and the racetrack. To claim these characters, each player will take turns moving the action marker on one of the four action spaces — but not the one just taken by the opponent — then activating it.

These actions let you place two influence tokens on one or two locations, allowing you to claim characters in different ways, depending on the location. In the cabaret, your tokens must form a continuous line from one side of the board to the opposite side or cover the four-star icons at the same time. In the finance center, influence lets you climb up the track. In the racetrack, your tokens are placed in races, trying to be the player with the most tokens on that race line when it's filled.

On all three locations, some special spaces on the board grant bonuses when you place a token on them: swapping two tokens on the board, forcing your opponent to take a specific action, or gaining a special action tile!

A player wins immediately if they control three characters of the same color or one character of each of the five colors. If all character tiles from a single location have been claimed before one of these conditions is met, the player with the most stars on their characters wins.

—description from the publisher

Scoville: 2nd Edition

An updated printing of a modern classic! Players will plant peppers, harvest them, cross-breed them, sell them, and make delicious chili to score points!

This edition includes colorblind-friendly plastic peppers, new art, and The Labs Expansion.

—description from the publisher

Rumble Nation

Publisher's summary

Rumble Nation — first released as 天下鳴動 (Tenka Meidou) — is an area control dice game and the 2018 Tokyo Game Market Awards Grand Prize winner.

You are Warlords during the Sengoku Era, the Civil War. Aim for supremacy in Japan by contending for its 11 Castles.
Three dice determine where the soldiers are deployed. Tactic cards are your trump to control the course of the war. Wisdom and luck are your keys for dominance.
Sparks spray from one battle to another, setting the nation on fire. Keep an eye on the reinforcement chains or use them to your benefit and turn defeat into victory.
- Contend for the 11 Castles in the nation.
- Roll the dice to send out soldiers.
- Aim for continuous victory with the reinforcements.