Point to Point Movement

Ayar: Children of the Sun

Retell the incredible origin myth of the Inca in this dramatic mid-weight eurogame.

In the beginning, Viracocha the creator brought forth Inti, the sun god, and Mama Quilla, the moon god. From the union of these two gods sprang four sons and four daughters: the Ayar. These siblings were tasked with guiding the first clans and teaching them the skills needed to build a civilization. As they traveled the land in search of fertile ground, the Ayar one by one met their fates until only two remained to found Tawantinsuyu – the Inca Empire.

In Ayar: Children of the Sun, players take control of one of the first clans, journeying with the Ayar across the Andes. Follow their teaching and improve your skills at farming, pottery, weaving, and reed bundling. As well as advancing your own clan, you must influence the progress of the Ayar, ensuring the survival of those who reward your most developed skills. Seek the approval of Mama Quilla through long-term strategy, and please Inti with tactical play. Be careful not to earn the ire of one of these jealous gods because at the end of the game, whichever one favors you least will determine your final score.

The future of your clan – and the Inca civilization – is in your hands.

Cthulhu: Dark Providence

Set in the Cthulhu: Death May Die, Dark Providence is a competitive game in which players take on secret roles of Investigators, Cultists Or Dissidents from the most influential cities of the United States during the Great Depression. While the Cultists explore the nation's vulnerability seeking to remake it into a twisted version of itself by consorting with unspeakable beings from nightmarish dimensions, Investigators take the opposite side, standing against this dark providence. Meanwhile Dissidents are no longer part of either side. Dissidents score points for assassinating Agents and for sealing and protecting Gates. As enemies of both sides of the struggle, concealing their identity is paramount.

Each player's secret alignment determines how they’ll score points at the end of the game, however, this is not a cooperative game. During the game players use Influence cubes to bid for the right to claim Asset cards, take control of cities, and gather Mythos cards. Each new Asset card acquired improves the players’ deck and therefore the resources and actions they can perform during a turn. At the center of Dark Providence’s deck building mechanics lie the Asset cards. All players start the game with the same 10 initial cards. Regardless of their strategy, acquiring new Asset cards is fundamental to improve their decks.

Trying to keep their identity secret and avoid insanity, players perform a multitude of actions, swaying Hired Agents to their side of the battle, assassinating other players’ Agents, gathering additional help from Mythos cards, blocking other players from claiming cards, and sealing or protecting Gates, among others to gain Victory Points. At the end, only the player with the most Victory Points of the dominant side of the battle will win the game!

Dark Providence also has a brand new solo version in which a single player comes face-to-face with an Elder One attempting to corrupt the nation. The player takes the side of Investigators and plays against 1 of 6 Elder Ones, each with unique features and goals.

Adamastor

As the captain of a fleet during the Age of Discovery, you have been chosen by your king to explore uncharted lands and map the edges of the known world. Each game presents a new challenge where you’ll need to guide your crew with wisdom and resolve, all in service of your kingdom’s glory. Fierce winds and sudden storms will test your leadership, while the cards in your hand will help you maintain morale and steer your crew across the seas.
Though hardships may wear you down, they also teach you valuable skills to overcome the trials ahead. Victory lies in reaching your destination. But beware! Failure awaits if morale crumbles or your crew turns against you.

Adamastor is a hand and tableau management game built around multi-use cards, with an optional story-driven campaign mode. Events trigger based on icon combinations, bringing harsh challenges—and occasional rewards. As you play, trauma cards accumulate, abstracting the crew’s growing despair and escalating the difficulty. Whether in single sessions or the linked campaign, every voyage tests your resilience in this brutal age of sail.

Labyrinth

Labyrinth (formerly The aMAZEing Labyrinth) has spawned a whole line of Labyrinth games. The game board has a set of tiles fixed solidly onto it; the remaining tiles that make up the labyrinth slide in and out of the rows created by the tiles that are locked in place. One tile always remains outside the labyrinth, and players take turns taking this extra tile and sliding it into a row of the labyrinth, moving all those tiles and pushing one out the other side of the board; this newly removed tile becomes the piece for the next player to add to the maze.

Players move around the shifting paths of the labyrinth in a race to collect various treasures. Whoever collects all of his treasures first and returns to his home space wins!

Labyrinth is simple at first glance and an excellent puzzle-solving game for children; it can also be played by adults using more strategy and more of a cutthroat approach.

Trailblazer: The Arizona Trail

Travel the spectacular 800 mile long Arizona Trail as you take in the sights and sounds of the mountains, canyons, plateaus and deserts seeking out the amazing variety of wildlife such as the Roadrunner and Javelina, while avoiding the Gila Monster. From Saguaro National Park, the Sonoran desert, through the largest Ponderosa pine forest on Earth and into the Grand Canyon, you will interact with the incredible diversity of Terrain, Flora and Fauna found in State 48... aka Arizona.

Players will call upon the legendary Jackalope and Lost Dutchman to aid in their travel. Turn order is determined for each round of travel and actions through a unique movement and observation mechanism. Players will need to acquire an interesting blend of key Natural and Personal resources to obtain advantages and create their own mural of Arizona wonders through efficient placement of polyomino depictions.

After 8 weeks/rounds of travel, the player who builds a reserve of the most Arizona Grit and Superstition Gold is declared ... TRAILBLAZER

-description from publisher