Variable Set-up

Shallow Sea

In Shallow Sea, a multi-layered puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef, players create their own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. Unlike typical puzzle games in which pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and thought-provoking dilemmas that keep you on your toes.

On your turn, choose tiles showing fish, coral, or sea life, and place them on an empty space on your board. When fish surround a coral of the same color, you flip over the completed coral, which becomes a home for fish. Choose which fish will inhabit the coral, keeping the puzzle and ecosystem cards in mind. Use seashells to lure fish and move them, ideally completing multiple coral at once if you build them strategically.

Invite other creatures to enrich your ocean, trying to match the distinct scoring requirements of the ecosystem cards in order to score the most points.

Moirai

The Moirai (often called The Three Fates in English) are goddesses from Greek mythology. They have set their spinning wheel in motion to weave the destiny of humankind. Clotho spins together the thread of life, Lachesis uses her rod to measure the lengths of that thread, and Atropos is in charge of deciding when to cut a soul’s thread.

As commanded by the three Moirai, the players must create a loom with cards in which various lives will be woven together. On their turn, players choose to keep a card or take an entire discarded pile and place all those cards in their loom. At the end of Moirai, the players score points according to the scoring criteria of Clotho, Lachesis, and Atropos cards. Whoever does the best wins.

—description from the publisher

Saltfjord

The generations before you have relied on harvesting the oceans. But as the 19th century ends, change and opportunity reach your fishing village in northern Norway. In Saltfjord, you must decide if you will expand your settlement with new buildings, send your boat to collect fish, engage in trade, or pioneer new technologies to make everyday life easier. How will you shape the destiny of your village?

Saltfjord is set in a Norwegian fishing village, and is loosely based on the dice drafting mechanisms from "Santa Maria", but the game has otherwise been completely redesigned and expanded with new elements.

Over three rounds, players draft dice to activate buildings in their settlement. This provides resources as well as activating actions such as sending out your fishing boat, advancing along the various technology tracks, completing trade orders, or erecting new buildings. Each player's player board shows a grid. When you draft a die, you activate all buildings in the row or column corresponding to that die. By erecting buildings in your settlement, each die can activate more buildings.

The technology tracks unlock special abilities, such as upgrading your fishing boat. And fishing is an important part of daily life in Saltfjord.

To add to the replayability, the game has lots of variable elements in the set-up, such as what special abilities and end scoring tiles are available.

—description from the publisher

Shackleton Base: A Journey to the Moon

A permanent base is being built in the Shackleton crater at the Moon's South Pole. You're leading one of the space agencies that are working together to expand their presence on the base, while at the same time the three major corporations sponsoring the mission are each pursuing their own agenda. In Shackleton Base: A Journey to the Moon, you will build structures on the base, while also funding projects from the corporations that provide special abilities and scoring opportunities.

At the start of the game, pick three corporations randomly from the seven available. Each corporation introduces new projects, actions, and scoring opportunities, along with their specific mechanisms. The game is played over three rounds, each divided into three phases:

• Shuttle phase: Each player drafts a shuttle tile from an open display to determine which type of astronauts and resources they can use that round, as well as the turn order for the next phase.

• Action phase: Players take turns deploying their astronauts on the moon to collect resources, build structures, or fund projects. Depending on which corporations were selected, different types of resources will be available, resources that can be used in various ways for the projects or to build structures. Each project provides ongoing abilities and scoring opportunities. Each corporation provides different ways to score points, which could be during the action phase, the maintenance phase, or at game's end.

• Maintenance phase: Deployed astronauts are assigned to work on the structures (providing a bonus to the player owning them), then players collect income and pay maintenance costs. If corporations in play have end-round effects, those effects take place.

The end of the game brings a final scoring, then the player with the most points wins.

Emberleaf

Emberleaf is a competitive card-dancing and tile-placement board game.

As a brave Emberling, your mission is to rebuild your home in the heart of an ancient forest. To succeed, you'll explore the wilderness, gather resources, clear dangerous areas, and construct new homes for your kin. Along the way, you'll recruit heroes into your fellowship, each bringing unique skills that will help empower your team. But beware - space in the forest is limited, and other Emberlings have their own plans.

The game features:

Card Dancing: Place hero cards within your moving grid to activate skills and enhance your fellowship. Slide cards to trigger powerful combinations and charge them at the perfect moment for even greater effects.
Tile Placement: Build vibrant villages to address the diverse needs of your villagers.
Engine Building: Recruit heroes to acquire new skills and empower your existing fellowship.
Resource Management: Navigate the forest, clear dangerous areas, and collect essential resources.

Every decision you make shapes the destiny of your people. Can you rise to the challenge, guide your village to prosperity, and win the heart of your fellow Emberlings?

—description from the publisher