variable player powers

Merchants of the Middle Ages

A Medieval game of trade and commerce, Die Händler is set in Europe, where trade wagons carry wares between six cities on the board. Essentially, players buy goods, load them onto wagons and send them for maximum profit in other cities.

The whole game looks very inviting. The medieval cities depicted on the board, together with the player crests, cardboard coins, money pouches, sticker decorated wagons and wooden commodity pieces, immediately creates the right atmosphere for the players.

There are six cities - Paris, Cologne, Brugge, Gent, Vienna and Genoa - which are interconnected by roads. Three wagons carry goods from one city to another. No-one owns the wagons or controls any of them single-handedly, and in principle a player can put commodities on any transport. There are six different commodities - salt, iron, wine, silk, cloth and food - all of limited supply.

The goal of the game is to make money by delivering goods to the towns, and use the money to buy increases in status. The game ends after a certain number of deliveries have been made and the winner is the player with the highest level of status.

Hunting Party

German Stategy meets American Fantasy!

Hunting Party has simple, yet elegant, mechanics that come together to create deep, interactive gameplay. In Hunting Party, players race to kill the Dark Agents and solve the prophecy by building the destined party from 36 unique Hunters. Players will hire hunters by bidding with shares of the King's Bounty. These hunters will give players the skills they need to hunt, and the abilities to make a difference. With your share of the bounty, you can buy items that will increase your party's skills, abilities, or even level up your hunters into champions.

Hunting Party is psychologically intense in the bidding of hunters, misleading of the prophecy, and in making deals of both cooperation and aggression. Players must balance the utilization of their shares and gold while planning carefully how they will use their hunters' abilities and their items to create opportunities and combos. However, the main challenge of Hunting Party is the use of Multiple Build Paths. Players are repeatedly asked,

How do you want to play?

Do you want to build a large party, a cheap party, a party of champions, a diversified party, or a specific one?

Do you want to focus on ability combinations, killing Dark Agents, or attacking other players?

Do you want to hoard gold, hoard items, or solve the Prophecy?

It's all in how you want to play!

Each game, you'll start off with a different Hero, a variable game board, and a different prophecy to solve, ensuring that you'll never play the same game twice.

Online Play

VASSAL (real-time or PBEM)

HeroCard Nightmare

Horror in a Small Town. An enchanted camera has drawn you into an ever-shifting nightmare. Your only hope of escape is to maneuver the other players to their deaths before they do the same to you!

HeroCard Nightmare is a surreal psychological thriller in which the last surviving dreamer wins. Nightmare blends deductive, clue-like gameplay with fast-paced HeroCard dueling, and sets them inside a modular, ever-changing landscape of gothic horror.

Nightmare is a HeroCard game, and comes complete with four HeroDecks. Nightmare does not have any expansion decks, as all four characters come complete within the Nightmare box.

Nightmare is compatible with all the other HeroCard games.

HeroCard Galaxy

From the Website:

Do you have what it takes to rule the Galaxy?

Engage your Hero in the battle for galactic domination! Be the first to explore space, develop technology, and control planets and you will become the Ruler of the Galaxy.

Galaxy is a two player HeroCard game that can be expanded to a three or four player game with additional decks.

Expanded by:

HeroCard Galaxy Crab Expansion Deck
HeroCard Galaxy EGG Expansion Deck

Drakon (3rd Edition)

The old dragon Drakon has captured a brave band of adventurers who have sneaked into her lair to steal her gold. But rather than eat them immediately, Drakon has decided to make it a game: Greed shall set one of the adventurers free. She sends the frightened adventurers into her magical, mad vaulted chambers, and the first one to collect ten gold from Drakon’s maze gets to go free. The rest get to be lunch.

Each turn, players must choose one of two options: (1) place a tile from their hand onto the board, expanding the dungeon; or (2) move their Hero to an adjacent tile. Many of the dungeon tiles have an icon that allows players entering that space to take a special action (for example, taking a piece of gold from the dragon's hoard, stealing gold from another player, or destroying a tile that is already in play).

This is the third edition of Drakon, and includes the following updates:

plastic miniatures are used for the heroes and the Drakon
new tiles are larger (measuring 2.5 by 2.5 inches) and have all new artwork
tiles include a combination of rooms from Drakon (second edition) and Drakon Expansion 1
new rules, variants, and player aids are provided
each gold piece now has a value between 1 and 3

In the basic game, the first player to earn 10 gold wins the game. Some variants provide different winning conditions.

Game last between 20 and 60 minutes.