variable player powers

Maharaja: The Game of Palace Building in India

A board game for two to five players with elements of area control and simultaneous action selection. During the game, the players take different roles and travel from city to city in India. Their architects build palaces and houses for the Maharadja.

Of course, building a palace is expensive. Therefore, it is important to earn enough money in the cities. The first player who builds seven palaces is the winner.

Players choose their actions simultaneously, but reveal and resolve them in turn. Actions include generating money, building houses or palaces, manipulating the Maharaja's movements, and choosing new architects (each architect has a unique power, but the more powerful ones come further down the turn order).

At the end of each round, the Maharaja scores the city he is currently in based on the number of buildings, and players receive money accordingly. He then moves to a new city.

Besides the basic game, the rules booklet contains two advanced versions for players who seek even more depth in their game play.

Stronghold: Undead (Second Edition)

The Necromancer leads an undead army toward the stronghold walls. A powerful artifact lies within the stronghold. A magical item imbued with immense energy. The Necromancer's powers are weakening, and his magical essence is fading with each passing moment. He will regain his powers if he manages to take the castle by storm and claim the artifact. Thus, if the undead army succeeds in breaching the stronghold within eight turns, it will capture the artifact and attain victory. If not...well, if not, the Necromancer's powers will fade completely and the undead army will turn to dust.

Stronghold: Undead is a re-balancing of the original Stronghold: Undead expansion for the second edition of Stronghold that is now a standalone game. It includes a new board with new paths to siege the castle, undead mechanisms, and more ways for both sides to secure their victory!

—description from the publisher

NOTE: Retail edition doesn't include KS-exclusives. KS edition can be found here: Stronghold: Undead (Second Edition) – Kickstarter Edition

Gloomhaven: Jaws of the Lion

Gloomhaven: Jaws of the Lion is a standalone game that takes place before the events of Gloomhaven. The game includes four new characters — Valrath Red Guard (tank, crowd control), Inox Hatchet (ranged damage), Human Voidwarden (support, mind-control), and Quatryl Demolitionist (melee damage, obstacle manipulation) — that can also be used in the original Gloomhaven game.

The game also includes 16 monster types (including seven new standard monsters and three new bosses) and a new campaign with 25 scenarios that invites the heroes to investigate a case of mysterious disappearances within the city. Is it the work of Vermlings, or is something far more sinister going on?

Gloomhaven: Jaws of the Lion is aimed at a more casual audience to get people into the gameplay more quickly. All of the hard-to-organize cardboard map tiles have been removed, and instead players will play on the scenario book itself, which features new artwork unique to each scenario. The last barrier to entry — i.e., learning the game — has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience.

Dice Miner

The Dwarves once lived beneath three mighty mountains. After centuries of war they defeated their age-old enemies the Dragons. Moving to the surface, the Dwarves built magnificent cities and won renown for their heartening beer.

But the Dragons have returned. Now, the Dwarves must remember their roots, clear old tunnels, and return to ancient caverns while fighting their primeval foes.

In each of three rounds, custom dice are rolled onto the mountain. You are a Dwarf hero, drafting dice for your hoard. Scores are tallied after each round before you re-roll your dice and the mountain is refilled.

Ultimately, Dice Miner is a game about drafting the dice you covet, adding them to your hoard, and pushing your luck to build massive combos and score as many points as you can.

7 Wonders: Architects

In 7 Wonders: Architects, 2-7 players race to become a leader of the ancient world by completing an architectural wonder that will last through the ages.

Players receive an unconstructed wonder at the beginning of the game and must collect resources to build their society, develop military might to navigate conflicts, oversee resource management, research science improvements, and collect civil victory points as they race to leave their mark on world history.