Tile Placement

Sultaniya

The sultan has issued a decree: Whoever can build the most amazing palace in the city of Sultaniya will be made Grand Vizier. Become a character from 1001 Arabian Nights and build graceful minarets, dazzling gates and soaring cupolas to draw the eye of the sultan and carve your name in history. Players will carefully select the best building tiles to erect the most impressive structures, scoring points for following patterns and fulfilling secret objectives. Earn sapphires, and use them to secure the services of the mighty Djinn, whose aid will be invaluable in your quest to create the most stunning palace the city has ever seen.

Caverna: The Cave Farmers

Following along the same lines as its predecessor (Agricola), Caverna: The Cave Farmers is a worker-placement game at heart, with a focus on farming. In the game, you are the bearded leader of a small dwarf family that lives in a little cave in the mountains. You begin the game with a farmer and his spouse, and each member of the farming family represents an action that the player can take each turn. Together, you cultivate the forest in front of your cave and dig deeper into the mountain. You furnish the caves as dwellings for your offspring as well as working spaces for small enterprises.

It's up to you how much ore you want to mine. You will need it to forge weapons that allow you to go on expeditions to gain bonus items and actions. While digging through the mountain, you may come across water sources and find ore and ruby mines that help you increase your wealth. Right in front of your cave, you can increase your wealth even further with agriculture: You can cut down the forest to sow fields and fence in pastures to hold your animals. You can also expand your family while running your ever-growing farm. In the end, the player with the most efficiently developed home board wins.

You can also play the solo variant of this game to familiarize yourself with the 48 different furnishing tiles for your cave.

Caverna: The Cave Farmers, which has a playing time of roughly 30 minutes per player, is a complete redesign of Agricola that substitutes the card decks from the former game with a set of buildings while adding the ability to purchase weapons and send your farmers on quests to gain further resources. Designer Uwe Rosenberg says that the game includes parts of Agricola, but also has new ideas, especially the cave part of your game board, where you can build mines and search for rubies. The game also includes two new animals: dogs and donkeys.

Helios

In Helios, players are high priests in a distant world of the sun god AHAU, and the power of the sun drives everything in the game as players try to build temples, expand cities, and make their civilization flourish.

Development can succeed, though, only if you've secured a supply of the limited raw materials available, and the more that you've built of your temple, the more expensive the remaining parts will be. Glass manastones are the game's currency, and with them you can acquire people, increase the number of points you'll score, and more.

Two by Two

The floodwaters are rising and the animals need to board the ark!

In this deceptively simple game, players move their boats around a steadily deteriorating landscape, matching pairs in order to rescue stranded animals.

Animals that are rare at the end of the game are worth more points than those that are common.

Two by Two is #6 in the Valley Games Modern Line.

Awards

Games 100 - Runner-up for Best Family Game (2012)

Online Play

Yucata (turn-based)

Blokus Trigon

Blokus Trigon is an abstract strategy game from the makers of Blokus. The board pieces have changed from square to triangular. Game play is similar to Blokus, as players try to get rid of all their pieces. The only caveat to placing a piece is that it may not lie adjacent to your other pieces, but instead must be placed touching at least one of your pieces already on the board at a corner.

There is a solitaire version where one player tries to get rid of all the pieces in a single sitting.

Components:
Hexagonal playing board with 486 triangles on the board
4 sets of 22 pieces in red, blue, green and yellow
1 piece made up of one triangle.
1 piece made up of two triangles.
1 piece made up of three triangles.
3 pieces made up of four triangles.
4 pieces made up of five triangles.
12 pieces made up of six triangles.

Set up:
Layout your hexagonal silver board and give each player a set of 22 squares.

Game Play:
Each player begins at one of the marked spaces on the board. The order of play is blue, yellow, red, green colors.
As the play progresses, each new piece is placed on the board. The new piece placed must touch another piece of the same colour and it can only touch at the corners. The constraint is never touch along the sides.

When a player is blocked and cannot place any more pieces on the board, they must drop out of the game. The other players continue until they are blocked or no one is able to place any more pieces on the board.

Scoring:
When all the players are blocked, each player must count the number of triangles that they were unable to place on the trigon board and calculates their score as follows:

Any triangle that is not placed on the board counts towards a negative point.
15 points are awarded as a bonus, if the player has all 22 pieces placed on the board.
This bonus increases to a 20 points if the 22 pieces were placed on the board with the single triangle being placed last.

The winner is the person with the maximum points!

Note: This game is available by request only and requires having a membership to play.
See game associate for details.