Tile Placement

Sapiens

The time has come for the tribe to leave its shelter and head for new lands. As the chief of your clan, it's up to you to guide your prehistoric people through the valley: Take advantage of the environment, pick and hunt for food, discover big and safe caverns for the upcoming winter, gather your tribe and discover the valley!

Sapiens is a short and easy-to-learn tile-placement game that can prove much deeper than it seems for gamers. Each player has a personal game board that represents the valley on which they will play tiles to determine the journey of their tribe through several prehistoric life scenes. Their aim is to gather food points on the plains and in the forests of the valley and to get shelter points for reaching caves in the mountains. A player's turn consists of two steps:

Connect one new tile from the four in his personal pool to the tiles already in play on his board, with connected scenes needing to match. These placements earn food points when a connection is made, earns shelter points when a cave is reached, and sometimes provides a special ability based on the connected scenes.
Choose a new tile from the five available in a common pool to re-fill his personal pool to four tiles.

Sapiens relies on instinctive domino-like mechanisms that are improved by interesting twists:

Laying tiles on personal (modular) game boards brings a bit of a puzzle feel to the game.
Having two separate scores — food and shelter — and knowing that only their lower one matters when determining who wins confronts players with interesting needs and dilemmas.
Including special powers linked to the eight different scenes represented on the tiles brings a lot of interaction and choices.

Bedpans & Broomsticks

In Bedpans & Broomsticks, all but one of the players are the Elders of the Shady Pines Village retirement home. You are all trying to get to one of the 3 exits from the building. Another player controls the Staff of doctors, nurses, and orderlies who are trying to stop you and return you to your bed.

Each round you move your pieces on a layout consisting of room-tiles that represent the layout of the Village. You start on a single tile, but you can't remember the rest of the layout. So you place a new tile each time you look through an open, exterior corridor onto a room tile that you have not seen before. Along the way you can pick up and use Stuff-markers that you find.

This movement and exploration continues until enough of the Elders are captured or neutralized by the Staff, or until one or more of the Elders reaches an exit and escapes.

Castellion

The castle at the center of the Oniverse is under attack. The dream denizens of the oniverse rush to build their castle defense against three monster attacks. Towers allow you to see what is coming. Keeps can help minimize damage. Ranks can reduce the effects of the traitors found inside your walls. Of course, the denizens have special powers of their own to aid in the defense. Will you be able to survive these attacks?

Castellion is a tile-laying game in which you form parts of the castle for defense against monsters. Each turn you flip over a tile and either use its special ability or place it as part of your castle. The more towers and keeps you form, the better your defense against attacks. Ranks prevent traitorous tiles from affecting you fully. When all three monsters have attacked and you still have a base of six tiles, you win.

String Safari

Lots of animals live on the African plains. Elephants, lions, zebras, hippos, giraffes — we aren't sure exactly how they live, so animal researchers are constantly studying them in order to find out more.

In String Safari (a.k.a. String Savanna), the players are zoologists, trying to get as much information as possible about the animals scattered across the savanna to complete research goals. Before you can study the animals, though, you need to have them under control, so you'll need to enclose them in your study range — that is, your string — which earns you a point at the same time. The animals all have different attributes, and the topography also influences your ability to study the animals. In the end, whoever completes the most research on the correct animals wins.

Special rules are included so that even young children can play.

Medina (2nd Edition)

The year is 1822. After years of decay, it is time to rebuild the medina, located at the foot of the Atlas mountains. The architects and engineers of the city work to erect large and beautiful palaces and to renovate the damaged city wall. As the reconstruction of the old city progresses, the city's inhabitants flock through the alleys, and the contours of the new city gradually reappear!

Each turn, players must place two pieces on the board (except when allowed to skip this with a tea tile), either augmenting an existing building (or starting a new building if the current building of that color is finished), or expanding one of the other features of the city, like the market or the walls. Each player will claim one building of each of the four colors by the end of the game, giving one point per wooden piece attached to the building.

Also, if you own the largest building of a particular color you get a bonus for that color. Finally, there are bonuses for palaces around the well, as well as for the player who most recently connected one of their buildings to the walls, which grow from the four corners of the city.

Medina is a tense game by the great designer Stefan Dorra. This latest edition of the game features a double-sided game board (enabling a two-player game), almost 200 detailed wooden pieces, and updated gameplay, as well as rules and components never before published for this game!

See Medina for the original edition of this game.