Tile Placement

Carcassonne Big Box 6

The sixth edition of the Carcassonne Big Box contains the Carcassonne base game, the Inns & Cathedrals and Traders & Builders expansions, the mini-expansions The River and The Abbot now included with the base game, and the six mini-expansions from 2012: Carcassonne: The Flying Machines, Carcassonne: The Messengers, Carcassonne: The Ferries, Carcassonne: The Gold Mines, Carcassonne: Mage & Witch, and Carcassonne: The Robbers; these six each include one of the six tiles for the Carcassonne: The Corn Circles II/Crop Circles II mini expansion.

Azul: Master Chocolatier

In the game Azul, players take turns drafting colored tiles from suppliers to their player board. Later in the round, players score points based on how they've placed their tiles to decorate the palace. Extra points are scored for specific patterns and completing sets; wasted supplies harm the player's score. The player with the most points at the end of the game wins.

Azul: Master Chocolatier includes double-sided factory boards, with these tiles being placed on these boards at the start of each round. One side of the factories is blank, and when using this side the game plays exactly like Azul. The other side of each factory tile has a special effect on it that modifies play in one way or another, putting a twist on the normal game. Additionally, the tiles are modeled to look like chocolates and other treats, despite remaining as inedible as the tiles in the original game.

San Francisco

For San Francisco, the first half of the 20th century is an era of dynamic growth and new opportunities. It's also a chance for you — junior urban planner — to take part in a contest for the most amazing reconstruction plan of the city. Sit down with your sketchbook and create a project that will make you stand out from the competition. Design a beautiful city in this game by Reiner Knizia, world-famous board game designer.

In the board game San Francisco, you become an urban planner whose goal is to create the greatest redevelopment plan of the famous city in California. Design districts in each of the five types, racing against all the other planners. Choose the right moment to take on new projects — but be careful, if you take on too many projects it'll be harder to gain more. Earn more prestige by cleverly designing a system of cable car connections. Lay foundations and carefully design the nearby landscape, allowing you to build new skyscrapers. Create a new vision of San Francisco that will gain the most rewards, and win through fame and recognition.

Pergamon

Pergamon is a tactical collecting game with a theme based on excavating archaeological discoveries and managing their exhibition.

Set in the year 1878, the first excavations in what is now modern Turkey are uncovering the remains of ancient Pergamon. Soon the precious discoveries will make their way abroad to public exhibitions before a waiting audience, eliciting substantial honor and glory.

The players attempt to gain federal research grants to cover the costs of their excavations through a bidding mechanism. Whoever is modest and less demanding can travel to the excavating areas before his or her competitors, and the rule is first come, first dig. Only fragments will remain for the later expeditions. Recovered treasures are placed in valuable exhibitions, for which the discoverer receives glory and recognition.

The player who accumulates the most glory after 12 rounds wins the game.

The combination of soliciting funds and racing for the best locations to excavate makes Pergamon a variable game with rules that are easily accessible. Players are forced to make choices based on the money they can obtain and the sequence in which they choose where to dig.

Paint the Roses

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.

Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, "Off With Their Heads!".

The Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.

Every turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.

Although you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.

—description from the publisher