Theme: Witches

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.

The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.

As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.

The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.

Delivery Witches

In Delivery Witches, you play as one of the apprentice witches, who will have to master their broomstick skills by delivering packages to the townsfolk. Move around the island to pick up packages, deliver them and improve your skills to gradually climb the mountain.

In each turn, each witch will have 4 actions, which she can use as she wishes. The actions they can do are moving, improving the broom or skills or accept and deliver orders. Witches can move between adjacent squares on the board. Using an action for each movement.

To accept an assignment, it will be necessary to move to a square with the symbol of pickup, and spending an action, will draw a card from the deck of assignments. This will mark the number of packages to be delivered and the destination, marked by a color.

Delivering packages does not spend actions, just by passing over the colored houses, it is considered that this package and all the packages of the same color have been delivered. With each package, we will get rewarded, which will always be coins, and skill points. These coins and skill points will be used to improve the broom and your skills, you will be able to buy them in the store.

As packages are delivered, you will get medals. According to different conditions are met. When a player manages to have 4 medals, the final round will be activated and the game will be over. The player who scores the most points wins the game and will become a Delivery Witch!

Delivery Witches

In Delivery Witches, you play as one of the apprentice witches, who will have to master their broomstick skills by delivering packages to the townsfolk. Move around the island to pick up packages, deliver them and improve your skills to gradually climb the mountain.

In each turn, each witch will have 4 actions, which she can use as she wishes. The actions they can do are moving, improving the broom or skills or accept and deliver orders. Witches can move between adjacent squares on the board. Using an action for each movement.

To accept an assignment, it will be necessary to move to a square with the symbol of pickup, and spending an action, will draw a card from the deck of assignments. This will mark the number of packages to be delivered and the destination, marked by a color.

Delivering packages does not spend actions, just by passing over the colored houses, it is considered that this package and all the packages of the same color have been delivered. With each package, we will get rewarded, which will always be coins, and skill points. These coins and skill points will be used to improve the broom and your skills, you will be able to buy them in the store.

As packages are delivered, you will get medals. According to different conditions are met. When a player manages to have 4 medals, the final round will be activated and the game will be over. The player who scores the most points wins the game and will become a Delivery Witch!

Quacks

In Quacks, which was first released as The Quacks of Quedlinburg, players are charlatans — or quack doctors — each making their own secret brew by adding ingredients one at a time. Take care with what you add, though, for a pinch too much of this or that will spoil the whole mixture!

Each player has their own bag of ingredient chips. During each round, they simultaneously draw chips from their bags and add them to their pots. The higher the face value of the drawn chip, the further it is placed in the pot's swirling pattern, increasing how much the potion will be worth. Push your luck as far as you can, but if you add too many cherry bombs, your pot will explode!

At the end of each round, players gain victory points and coins to spend on new ingredients, depending on how well they managed to fill up their pots. But players whose pots have exploded must choose points or coins — not both! The player with the most victory points at the end of nine rounds wins the game.

Rattus: Big Box

It is the year 1347 AD, and a disaster is about to strike. The Black Death is approaching, and during the next few years, large parts of the population of Europe and Northern Africa will be killed by the plague.

In Rattus, the players settle in the various regions of Europe and Northern Africa, while the plague spreads through all these regions. The players gain help from the various professions of the middle ages. Some of these, like peasants and bakers, help the players grow their populations. Some, like the monks and nuns, use wisdom and faith to avoid the plague, while the warfare conducted by the knights and soldiers spreads the plague to new areas. However, the plague does not make any distinction. When the rats arrive, no one can feel safe. Finally, the plague withdraws and the game ends. Only then will it be clear who was able to keep their population alive — and win the game!

Rattus: Big Box includes not only several previous released expansions and promos, but also previous unpublished materials, modules, and bonus cards. More specifically, this renewed edition of the Rattus line contains all materials of the base game and the Pied Piper, Africanus, and Academicus expansions. Additional new content is included, and players can add the new "Guilds & Inns" and "Bonus" modules to create even more variety and challenge.

This edition also contains popular bonus cards like The Judge, The Jester, and Boccaccio, as well as all 27 level upgrade tiles.

—description from the publisher