Solo / Solitaire Game

Run Run Run! (2nd Edition)

While exploring a mysterious Egyptian pyramid, you discover a huge vault. There lie the Ancient Relics of Tutankhanine, the Cursed Pharaoh! Were the legends true?

Examining the symbols on the Pharaoh’s sarcophagus triggers a hidden mechanism. The ground shakes and heavy stone doors start to descend. You escape being sealed inside the vault by dashing further into the pyramid, but now you’re cut off from the exit. You’re trapped!

In the distance, you hear frightening growls, as if angry mummies are waking up to punish those who entered their tomb. It seems the legends are indeed true!

Your only way forward is the stone hallway leading off into the darkness.

Your objective is now clear:
Prevent the mummies from touching the Relics of the Pharaoh (they would gain immense power, threatening all mankind).
Activate the hidden mechanisms to wake the most powerful mummy in the pyramid, then defeat all the mummies to lift the curse once and for all!
You have 5 torches left - Run! Run! RUN!

Disney Lorcana: Illumineer's Quest - Palace Heist

No wish will get you out of facing off against this big bad. In this game, you and fellow players must navigate Jafar’s dangerous fortress to steal the source of his power.

When you enter this realm, you’ll team up with your Disney characters, called glimmers. These glimmers – some familiar and some fantastic – will help you gather lore and claim victory. Not only will your team of Disney glimmers quest with you, but other items, actions, locations, and even songs grant special abilities that help you win. As you race to gather lore, you’ll also need to slow down your opponents. By challenging and banishing opposing glimmers you can turn the fate of the game back in your favor.

With the contents in this box, you can take on Jafar solo or cooperatively with a friend. You can also add up to two more friends with decks to your side, for a total of four players. Players can use any standard Disney Lorcana deck.

Thebai

Dark times loom over the kingdom of Thebes. The blind, old king Oedipus left the throne in disgrace and asked Polynices and Eteocles, his own sons, to rule the city together. But power corrupts and ancient feuds call for new blood to be spilled. Soon, Polynices finds himself leading an army from the rival city of Argos against his own brother. The Theban nobles support Eteocles as he maintains precarious rule over Thebes. The young king calls for defenders to man the seven gates of the city, while the invaders’ seven champions lead the attack on the gates. Meanwhile, the famous citadel of Thebes, the Cadmea, lies in disarray. It is as if the Fates themselves have lined everything up against the current rulers of Thebes!

While the common folks prepare for war, the noble families whisper among themselves that the time for new leadership has come, and the time to rebuild the Cadmea is now!

In Thebai, players assume the role of influential leaders from noble families during the tumultuous late Bronze Age. Throughout the game, players are tasked with rebuilding the Cadmea, the citadel of Thebes, while restoring the city’s exports, praying to the gods of the city, and protecting the lives of the citizens as grand heroes spill each other’s blood outside the gates.

The game lasts 10 rounds, each divided into an Action phase and a Fate phase. During the Action phase, players use one Citizen die, and then move their Archon on the Cadmea. During the Fate phase, players may get additional scoring opportunities, depending on their accomplishments and for protecting the city gates. After final scoring the player with the most Victory Points is the winner.

Wispwood

Is that a light at the end of the… branch?

A curious cat prowls into the forest, lured by flickering lights of all colors dancing through the trees. What are they? Oh, the wisps from the old tales! Each one sparkles with charm and mischief, carrying a unique personality. Can you guide them just right and make your forest the brightest?

Welcome to Wispwood, a magical place populated by glowing wisps. On your turn, choose a wisp tile and a shape to place in your personal grid — your very own growing forest. Each wisp has desires about where it wants to shine, and even the magical trees have preferences! You'll aim to meet their expectations across three scoring rounds. Between rounds, the forest shifts — fading and expanding — yet the wisps you've already placed remain, shaping the possibilities ahead.

With each game, new goal cards redefine the wisps' whims, ensuring your forest grows in a unique way every time. Enter the forest and explore the magic of Wispwood!

Rewild: South America

Rewild: South America is a unique, medium-weight, card-driven, engine-building board game for nature enthusiasts with a heart for wildlife that can be enjoyed in 45-60 minutes.

The thematic focus of Rewild is on the fauna and flora of the South American ecoregions Caatinga, Gran Chaco, Cerrado, Pantanal, Amazon rainforest and Atlantic rainforest. These 6 ecoregions and all their inhabitants exhibit diverse interrelationships and dependencies. One of the core concerns of game author Bruno Liguori Sia, who lives in Brazil himself, was to depict and convey this complex network in a game.

In terms of game mechanics, Rewild has a straightforward foundation. On their turn, each player plays a card and chooses one of two depicted actions. After carrying out this action, the player can attract animals and plants on display to their ecosystem. As soon as a player has 8 (or 9) face-up animal cards in front of them, the end of the game is triggered.

However, you shouldn't be fooled by this essentially simple basis, as every game of Rewild features countless decisions and plays differently every time due to the enormous variety of cards. Questions that players are faced with include:
How do I generate enough resources (water, minerals, seeds) to expand my ecosystem? Where do I place which biomes so that their effects optimally promote the expansion of my ecosystem? Do I focus on one biome or several? Would it make sense to upgrade my existing biomes?
When do I get all my action cards back into my hand to have more options and resources available again? Do I do this once, twice or even three times and what are my opponents planning? Will I still have enough time to play all my cards in time for them to count towards the effects of my animal cards?
Which animal and plant cards do I bring into my ecosystem to create an optimally linked ecosystem that generates as many victory points as possible? Are there any cards with immediate effects that would be interesting for a retrigger? Do I keep an animal species until the end, or do I immediately generate points by making it the target of a predator?
The player who best answers and masters all these questions in a game of Rewild receives the most victory points and wins the game.