Rondel

INK

Ink is an unforgiving medium. However, when mastered with care, its spontaneity and brilliance can create visual effects of astonishing richness.

INK invites you to deploy your talent by creating sumptuous paintings worthy of the greatest collections.

Combining tile placement, resource and hand management, and pattern recognition, Ink challenges players to complete high-value contracts by carefully placing ink tiles to form harmonious patterns. The trick lies in balancing spontaneity with planning, every move you make affects not only your current canvas, but the options you'll have in future turns.

Grand Central Skyport

In Grand Central Skyport, you want to efficiently operate your airship station and attract the most prestigious tycoons to your city. During the game, you attract new airships to your skyport, and each airship has a color and an initial slotting movement. Try to maneuver your airships to group them by color so that they stack to score increasingly more points. Unfortunately, with each new ship entering your station, its movement will trigger the rearranging of previously placed airships, so ideally you can race other skyport owners around a central rondel to choose the incoming airships that are best for you.

Drafting tycoons to your skyport will bring unique advantages in manipulating your docked airships, as well as additional scoring opportunities at the end of the game.

Do you have the operational skills to handle the airships arriving at your station as efficiently as possible? If so, you may very well crown yours the grand central skyport.

Galileo Galilei

"And yet it moves", he said.

Galileo Galilei is a Euro-style game in which you take on the role of an astronomer who will discover new planets, find unknown star systems, develop their telescope, and make a scientific breakthrough in the difficult ages of obscurantism.

Use your telescope to select one of the five actions available, with you being able to evolve these actions into better ones. Collect cards of different planets and star systems. Collect lenses of the three main colors to make a discovery. Be wary of inquisitors as they might arrive unwelcomed and ruin your fame in no time. Better find a way to profit from their visit instead.

—description from the publisher

First in Flight

First in Flight is a push-your-luck, deck-building game about the race to early flight. Players take on the roles of the Wright Brothers, Samuel Langley, and other flight pioneers, racing to build and pilot the “flyers” that preceded modern airplanes.

Each player’s flyer design is represented by a deck of cards that they can steadily improve and refine, and which may include unknown design flaws that threaten their success.

Flying is a blackjack-style challenge to test a design, break new records, and gain experience -- hopefully without crashing. Then, players head back to the workshop to refine their flyers and improve their chances on future flights. There are dozens of available technologies, pilot skills, and friends in the field available for players to customize their own play style and strategy.

Celtae

Celt — Latin Celta, plural Celtae — were an early Indo-European people who from the second millennium BCE to the first century BCE spread over much of Europe. Their tribes and groups eventually ranged from the British Isles and Portugal to as far east as Transylvania, the Black Sea coasts, and Galatia in Anatolia, and they were in part absorbed into the Roman Empire as Britons, Gauls, Boii, Galatians, Celtiberians, and Lusitans.

Celtae is a "worker swapping" game powered by a rondel in which players choose actions to perform during their turn. On their turn, players swap one of their three active workers with one of the three workers on the action space they wish to perform, then they perform the action — which will be boosted if they have in their worker pool specific types of workers: farmers, builders, soldiers, and nobles.

The farming action allows players to draw cards, and it's boosted by farmers. Cards have three types of uses in the game: building, preparing for battle, and engaging with the druid order.
The build action allows players to build and expand citadels on the board by placing their discs on them, and it's boosted by builders. At game's end, only completed citadels will score, and players have to work together to complete them and score their presence on them. Each time players build in a citadel, they gain a bonus that was randomly assigned during set-up. The combination of these bonuses with a timely performed action often results in powerful combos.
The battle action, which is boosted by soldiers, allows players to defeat increasingly stronger Roman armies and to garrison the outskirts of the citadels on the map.
The recruit action, boosted by nobles, allows players to recruit workers to their tribe, increasing the number of available workers to boost future actions. However, if you manage to send certain types of workers from your tribe into the druid order, you'll get their favor and a druid worker who functions like a joker and boosts almost every type of action.

Every player has a leader card assigned to their tribe at the beginning of the game. At a certain point on the game, players will have to choose if their leaders stay on its regular side and like that gain a small number of points at game's end or forfeit those meager points and flip it to its heroic side, which has much harder requirements for much larger endgame points.

Each time the action marker on the rondel completes a full turn, the player who currently holds the favor of Teutates places a progress marker on one of the progress cards next to the game board. At game's end, only progress cards with progress markers will score, so as the game advances, players determine what will score...and what will not.

—description from the publisher