Prehistoric

Tuki

In the Inuit language, "tukilik" is used to define an object that carries a message, and the northern landscapes are densely populated with such objects. The most well known of these are the inukshuk, that is, structures of rough stones traditionally used by Inuit people as a landmark or commemorative sign, with the stones often being stacked in the form of a human figure.

During each turn in Tuki, you attempt to construct an inukshuk based on the die face rolled using your stones and blocks of snow. Players have only a limited number of pieces with which to construct the inukshuk, so you'll need to be creative and use the three-dimensional pieces in multiple ways, such as to counterbalance other pieces or even build on top of existing pieces. A solution always exists — you just need to discover it!

You can choose from two levels of difficulty when playing Tuki to level the playing ground between newcomers and experts. Be swift, yet precise, and transform your stones into messengers of the north...

Escape from 100 Million B.C.

In Escape from 100 Million B.C., players are stranded time travelers, hurrying to reassemble their ship because a nearby volcano is about to blow. There are dinosaurs to dodge, time rifts to close, and castaways from other eras who got pulled back due to paradoxes. Each time traveler has unique abilities and stats which will aid in repairing the time ship. You must be careful not to disrupt the timeline too much or the volcano will erupt, wiping out proof of the expedition altogether.

The game includes the following components:
• 1 Rulebook
• 1 Game board
• 1 Time Machine sheet
• 6 Hero sheets
• 181 cards, including:
- 35 Carnivorous Creature cards
- 35 Herbivorous Creature cards
- 25 Aquatic Creature cards
- 25 Adventure cards
- 40 Equipment cards
- 21 Paradox cards
• 15 Equipment Crate cubes
• 12 Six-Sided dice (1 red and 11 white)
• 203 Cardboard tokens, including:
-  9 Time Machine parts
-  1 Paradox marker
-  1 Difficulty marker
-  1 Emergency Recall tracker
-  1 First Player marker
-  6 Time Rift markers
-  6 Time Castaway markers
-  5 Carnivorous Creature markers
-  5 Herbivorous Creature markers
-  4 Aquatic Creature markers
-  30 Will tokens
- 20 Wound tokens - 30 Ammo tokens
- 84 Map tiles

29 Plastic Standee stands

29 Standees:
- 6 Heroes
- 5 Herbivorous Creatures
- 5 Carnivorous Creatures
- 4 Aquatic Creatures
- 6 Time Castaways
- 2 Sentry Bots

Dominant Species

Game Overview
90,000 B.C. — A great ice age is fast approaching. Another titanic struggle for global supremacy has unwittingly commenced between the varying animal species.
Dominant Species is a game that abstractly recreates a tiny portion of ancient history: the ponderous encroachment of an ice age and what that entails for the living creatures trying to adapt to the slowly-changing earth.
Each player will assume the role of one of six major animal classes—mammal, reptile, bird, amphibian, arachnid, or insect. Each begins the game more or less in a state of natural balance in relation to one another. But that won’t last: It is indeed "survival of the fittest".
Through wily action pawn placement, players will strive to become dominant on as many different terrain tiles as possible in order to claim powerful card effects. Players will also want to propagate their individual species in order to earn victory points for their particular animal. Players will be aided in these endeavors via speciation, migration, and adaptation actions, among others.
All of this eventually leads to the end game—the final ascent of the ice age—where the player having accumulated the most victory points will have his animal crowned the Dominant Species.
But somebody better become dominant quickly, because it’s getting mighty cold...

Game Play
The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles—converting them into tundra in the process—as the ice age encroaches.
The cylindrical action pawns (or "AP"s) drive the game. Each AP will allow a player to perform the various actions that can be taken, such as speciation, environmental change, migration, or glaciation. After being placed on the action display during the Planning Phase, an AP will trigger that particular action for the owning player during the Execution Phase.
Generally, players will be trying to enhance their own animal’s survivability while simultaneously trying to hinder that of their opponents’—hopefully collecting valuable victory points (or "VP"s) along the way. The various cards will aid in these efforts, giving players useful one-time abilities or an opportunity for recurring VP gains.
Throughout the game, species cubes will be added to, moved about in, and removed from the tiles in play (the "earth"). Element disks will be added to and removed from both animals and earth.
When the game ends, players will conduct a final scoring of each tile—after which the player controlling the animal with the highest VP total wins the game.

Rise of Tribes

In ancient prehistoric times, you have discovered a new land with plentiful lakes, mountains and forests (and apparently many stone rocks that shall be called dice). Your people can develop new things like basketry or find oxen or simply grow and conquer.

In Rise of Tribes, players control a tribal faction in prehistoric times that's looking to grow, move, gather, and lead their people. The board is modular, composed of hexes in various terrain types. Each turn you roll two dice, and may select from four actions. The power of your action depends on your die roll PLUS the last couple of dice on that action card. Victory is possible in a couple ways: gathering resources to build villages and/or completing development and achievement goals for your civilization.

My First Stone Age

Travel to the past with Jonon and Jada, two stone age children, to rediscover how the first humans settled the world around them.

In My First Stone Age, a children's version of the Stone Age family game, the players collect goods and build their own settlement.