Player Elimination

Snow Tails

Snow Tails is set in the snowy world of the Arctic Circle, where brave sledders compete in a test of skill and endurance. Action is fast and furious and not all sleds may make it to the finish. Huskies only have one setting and that is full speed! Hang on to your furs, the reins, your sled and anything else you can get hold of.

The game contains modular track pieces which can be fitted together to form different courses. Players have their own Dog Decks which they draw from and play onto their sled mat. Movement is rarely in a straight line as the sled may drift left or right. Losing control or speeding into a corner results in Dent cards being acquired which will limit a player's hand size.

The game features a fun and original movement mechanism.

Game Summary
Race courses are built randomly. Players each have a dog sled with 2 dogs (initially valued 3 each) and a brake (also 3). Each player has the same deck of cards (5 sets of cards 1-5, shuffled) from which they draw a hand of 5 cards.

On your turn, may play 1-3 cards of the same value to these 3 locations (dog1, dog2, brakes). Forward speed (and distance moved) = dog1 + dog2 - brake + bonus (=position in race) if (dog1 = dog2). Lateral movement distance = dog1 - dog2 (move to the side with the stronger dog). Certain parts of the track have speed limits; you take damage if you exceed them, or if you run into obstacles (ice patches, side of track, etc.). Damage = cards that take up space in your hand (so 5th damage --> out of the race!).

The first player to cross the finish line wins!

Liar's Dice

Liar's Dice is a dice game where each player is given five dice and cup to roll and hide them with. Players make successively higher declarations regarding the results of all the dice remaining in the game, e.g. "there are ten sixes". However, someone can always contest the bid. When that happens, all the dice are revealed and either the bidder or the caller loses dice, depending on who was correct. The last player with dice is the winner.

As a public domain dice game there are a number of variants or similar games called Liar's Dice. This includes one that is often played with Poker Dice, and differs from the marketed versions in that players only declare on their own hand's value (as opposed to all dice being in play), using poker-hand values.

Dr. McNinja's Legendary Showdown

Players engage in outrageous battles featuring the best characters, weapons, and mustaches from the Dr. McNinja universe. Legendary Showdown combines strategy, timing, and wit to create hilarious battles with surprise endings. You will use cards like Chainsaw Nunchucks, Anti-zombie Suit, Mustache of Authority, and Critical Strike to create a battle plan. If you reveal your strategy too early, someone could pre-empt it; however, if you wait too long you might miss your chance. You can add secret bonuses to your characters to raise the stakes or sabotage your opponents' characters with lousy weapons. You can mess with your opponents' lines to give yourself the best advantage. At the end of the round, the player with the most points wins. Surviving characters are placed in the back of the line and a new battle begins. The player with the last character standing wins!

Adventure Time Love Letter

Adventure Time Love Letter is a game of risk, deduction, and luck for 2–4 players based on the original Love Letter game by Seiji Kanai, except re-themed with characters of the hit cartoon Adventure Time. Players are suitors trying to gain the affections of Princess Bubblegum (#8).

In a round, each player starts with only one card in hand; one card is removed from play. On a turn, you draw one card, and discard one of the two, using the power of the discarded card to try to eliminate other players from the round. If you're the last player in the round, or the player with the highest card when the deck runs out, then you score a point. The game is played until a player reaches a certain amount of points determined by the numbers of players.

The card art is styled to be Adventure Time characters "cosplaying" the characters from the Tempest version of Love Letter by AEG.

There are two differences in this version. Number 1 is a new win condition. If a player plays a "Hero" (#5), either Finn or Jake, and makes another player (including themselves) discard the other "Hero" card, they win the round. The idea is that you are reuniting the iconic best buds. Number 2 is, if you manage to win the round with a "companion" in your hand, you win 2 tokens instead of only one.

All In

Ice-breaker party game where a player chooses a true/false statement off a card (i.e."I have sung at karaoke bar," "I have never flunked a test") and the other players try to guess whether or not the card reader is telling the truth. They make their decision by placing chips on the either the'TRUE' or 'FALSE' halves of the board (there is no choice but to go 'all in.') Any chips bet on the wrong answer are discarded, and the last player to have any chips in play wins.