Organizations: Forgenext

Cosmogenesis

In a game of Cosmogenesis, each player creates their own planet system, starting from a star and an asteroid belt. To do this, they use the elements available on the different sections of the central board. In each round, players obtain one element from each of the four sections over four turns and with these elements players form planets and moons. These then collide with each other, causing them to increase in size, develop rings, form atmospheres, and of course create life. Players do all of this in order to fulfill their own objectives, which like the rest of the elements of the game, are obtained from the central board; at the end of the game, these provide the victory points that determine the overall winner.

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En una partida de Cosmogénesis, cada jugador creará su propio sistema planetario partiendo de una estrella y un cinturón de asteroides. Para ello se valdrá de los elementos que ofrecen los diferentes sectores de la nebulosa representada en el tablero central. En cada ronda, cada jugador obtendrá un elemento de cada uno de los 4 sectores a lo largo de 4 turnos. Con estos elementos, formarán planetas y lunas, colisionarán unos con otros para aumentarlos de tamaño, formarán sistemas de anillos, crearán atmósferas y por supuesto vida. Todo ello con el fin de cumplir sus propios objetivos, que también se obtendrán del tablero central, y que al final de la partida, proporcionarán los puntos de victoria que determinarán el vencedor.

Block Ness

The Block Ness monsters are finally sticking their heads out of the water...but it looks like the lake isn't big enough for everyone!

In Block Ness, players take turns choosing a monster segment from their reserve and using it to increase the length of their creature on the Loch game board. Each new segment must be placed next to your monster's head or tail — with the head or tail piece then moving to the far side of the newly-placed piece — and you can cross the path of other monsters on the board only if you can go above them.

Once all players are blocked or everyone has placed all of their segments (with the size of the game board changing depending on the number of players), whoever has the fewest segments remaining in their reserve wins. In case of a tie, the tied player whose monster head has the highest elevation wins.