Open Drafting

The Key: Royal Star Casino Burglary

A severe series of burglaries shakes the Royal Star Casino. How did the three perpetrators get the sensitive data?

The Royal Star Casino has been shocked by a series of burglaries that have shaken the gambling world. Somehow three perpetrators accessed the sensitive data, but how? Players will start their investigations by combining all the clues about vault numbers, perpetrators, time of the crimes, and the codes entered. In the game cards for this case, the torn edges of currency straps must be examined, elevator movements must be put in the right order, and code tiles must be correctly put together. Witness statements about the activities on the evening of the crime add extra suspense until the correct number code appears that will put the burglars behind bars.

In The Key: Royal Star Casino Burglary, the players take up the investigative work and combine all the clues to safe numbers, perpetrators, times of the crime, and the codes entered. Only the correct number code will bring the burglar back under lock and key.

—description from the publisher

Dune: Imperium – Uprising

In Dune: Imperium Uprising, you want to continue to balance military might with political intrigue, wielding new tools in pursuit of victory. Spies will shore up your plans, vital contracts will expand your resources, or you can learn the ways of the Fremen and ride mighty sandworms into battle!

Dune: Imperium Uprising is a standalone spinoff to Dune: Imperium that expands on that game's blend of deck-building and worker placement, while introducing a new six-player mode that pits two teams against one other in the biggest struggle yet.

The Dune: Imperium expansions Rise of Ix and Immortality work with Uprising, as do almost all of the cards from the base game, and elements of Uprising can be used with Dune: Imperium.

The choices are yours. The Imperium awaits!

Planet Unknown

Our planet has run out of resources, and we are forced to move. We have discovered a series of planets and sent our rovers to test their environment with the hope of colonization. Our rovers have confirmed 1-6 viable colonization options.

Planet Unknown is a competitive game for 1-6 players in which players attempt to develop the best planet. Each round, each player places one polyomino-shaped, dual-resource tile on their planet. Each resource represents the infrastructure needed to support life on the planet. Every tile placement is important to cover your planet efficiently and also to build up your planet's engine. After placing the tile, players do two actions associated with the two infrastructure types on the tile. Some tile placements trigger "meteors" that make all planets harder to develop and prevent them from scoring points in the meteor's row and column.

Planet Unknown innovates on the popular polyomino trend by allowing simultaneous, yet strategic turn-based play via the Lazy S.U.S.A.N. space station in the center of the table.

—description from the publisher

Hike!

Hike! is a light and fast card-drafting racing game with huskies. Players take on the role of mushers (dog drivers) who assemble their husky sleds and race through the snowy wilderness.

The players carefully select the huskies for their abilities to move over treacherous terrain and place them in the sled according to their character. They gather the equipment and train their huskies. And then the race is on! The players rely on their huskies’ abilities and the preparations they've taken, a combination of luck and skill that would get them the first across the finish line.

Hike! is a command that mushers (dog drivers) use to start the team.

—description from the publisher

Djinn

Once your ancestors found or created a source of magic - the exact knowledge of its origin, as far as you know, has long been lost. A small community has developed around the source, which seeks to protect this place and keep it as secret as possible.

Unfortunately, some magical beings — half corporeal, half ethereal — have now tracked down this source. These beings of dubious character, which you call "Djinn", have appeared in various places of the city to dispute your access to the source. You are young members of the Magic Guild, and to prove your abilities, you are tasked with capturing the Djinn so that they can do no harm. You can control them permanently only if you catch them in special Djinn bottles. To seal these bottles, you also need corks made from the bark of a tree near the magic source.

Whichever of you succeeds best in protecting your small town will be accepted into the inner circle of the Magic Guild and will soon be allowed to learn even more secrets...

In Djinn, you take turns moving across a map that shows thirteen locations. These locations are linked to actions where you can get the resources you need and catch the Djinn that are in six locations. In those locations you can do things like receive bottles and corks, collect magical power, buy magical items, hire mages to accompany you, discover secret passages, and more.

In each round, you can reach only one of two or three of the locations, so you must plan carefully to have all the resources you need in time to catch the Djinn. The game ends when all six "Boss Djinn" have been captured and removed from the map, then you score points for all captured Djinn.

-description from developer