Modular Board

Under Falling Skies

Aliens have arrived to conquer Earth. Enemy ships fill the skies. Humanity retreats to underground bunkers located below cities across the globe. Stand against the common threat! Fight the invaders city by city. Build a team from around the globe to save your planet and defeat the aliens!

GAMEPLAY

Under Falling Skies is a solo game with a multi-mission campaign. In each mission, you take charge of defending a besieged city.

Your actions are powered by an innovative dice placement mechanic. When you choose an action, you are also choosing which enemy ships will descend. Bigger numbers give better effects, but they also cause ships to descend faster.

Expand your underground base to gain access to more powerful actions, allowing you to shoot down enemy ships or deploy robots to increase your workforce, but don't forget to work on your research and watch your energy supply.

The mothership draws closer every round, ratcheting up the tension.

Can you complete your mission before your base is destroyed?

Official rules: https://czechgames.com/files/rules/under-falling-skies-rules-en.pdf

Under Falling Skies is based on the print & play game that won the 2019 9-card Nanogame P&P Design Contest. Built on the same intriguing mechanics, it now comes with a full-scale campaign providing even more content for hours of intense fun.

Beez

Prepare yourself to take flight as a bee!

In Beez, players compete to optimize their flight plans to secure nectar for their hive. Be careful of the other bees as you will compete with them over a set of public and private scoring goals. The challenge in planning and storing the nectar will make your brain buzz!

—description from the publisher

Meeple Land

Build the most renowned amusement park of all time in Meeple Land! Buy the most beautiful attractions, offer the best services, and accommodate as many meeples as possible with buses and advertising. Meet the expectations of the meeples, and success will be yours! Do not neglect any of your meeples, however, for the unsatisfied ones will tarnish your reputation...

—description from the publisher

Spyfest

Welcome one and all to Spyfest, the largest super spy convention in the world! You are here to get a precious piece of secret information, but there is a complication: Everyone is wearing a costume, and you don't know who your source is. Find your spy by listening and talking to the visitors, but you have to remember that the interceptors are on site, too, and they might get ahead of you and unveil your spy before you do!

Spyfest — released in Russia under the name Spycon — is a storytelling detective party game in which players split into two teams and take turns being the spy. The goal of the spy is to make their own team guess which costume they are wearing in such a way that the opposing team wouldn't get it. In order to do this, the spy and their team use a special keyword as well as their quick-wittedness, limitless fantasy, subtlety, and impressive talent for mingling.

In Spyfest, the most creative and ingenious team wins, so most importantly — stay on your toes!

—description from the publisher

Viscounts of the West Kingdom

Viscounts of the West Kingdom is set at a time when the King’s reign began to decline, circa 980 AD. Choosing peace over prosperity, our once strong King began offering our enemies gold and land to lay down their axes. But peace is a tenuous affair. As poverty spread, many people lost faith in his ability to lead and sought independence from the crown. Since finding favour in his courts, our future has also become uncertain. As viscounts, we must be wise and decisive. Loyalty is to be upheld, but gaining favour among the people must be our priority, should there be a sudden shift in power.

The aim of Viscounts of the West Kingdom is to be the player with the most victory points (VP) at game's end. Points are gained by constructing buildings, writing manuscripts, working in the castle and acquiring deeds for new land. Players begin with a handful of townsfolk, but should quickly seek out more suitable talents to advance their endeavours. Each turn they will be travelling around the kingdom, looking to increase their influence among the various areas of society. The game ends once the Kingdom reaches poverty or prosperity - or potentially both!

—description from the publisher