Memory

Spaceteam

Spaceteam is a fast-paced, cooperative shouting card game in which you race to repair your malfunctioning spaceship.

Your goal is to ensure that all ship systems are functioning properly before time runs out. Each player must deal with the various malfunctions in their sector by flipping cards from the malfunction deck in front of them, and fixing the ship's systems. You'll have an arsenal of disorganized space tools spread among all players' hands, but finding the right tools can be harder than you think, especially when your Spaceteam is franticly worrying about malfunctions in their own sector. If that wasn’t hard enough, you’ll also have to deal with complications such as wormholes and asteroid fields, which require the coordination of the entire Spaceteam. There are no turns; everyone plays and shouts at the same time. Victory is achieved if enough malfunctions are corrected to reveal the 6 hidden System-Go Cards before time is up.

Gem Rummy

Gem Rummy is similar to standard Gin Rummy except each card has a background color & gem symbol; Kings have two background colors; (Jokers are included but are not used in hands). Adding colors to each card allows for more interesting combinations (like having all eight gems in hand). Another difference is that (2) 6-sided dice are used at the beginning of each hand to establish the "Knock number", and also the "Diamond number" for a special meld called "Queen's Diamonds".

The object is to get your hand down to a few points of Deadwood by getting Melds.

There are 3 phases to each hand: 1) DEAL & ROLL; 2) CARD PLAY; 3) SHOWDOWN & SCORING.
Cards in Melds and Lay-offs will not score for your opponent, but have no inherent point values themselves. Cards not in Melds or Lay-offs are called Deadwood and might add points to your opponent’s score.

There are 4 different Melds available: Sets, Runs, Stashes, and Queen’s Diamonds (the latter two are new).

SET: At least 3 cards of the same rank (i.e., 5, 5, 5).
RUN: At least 3 consecutive cards in the same suit (i.e., 6, 7, 8, all clubs).
STASH: At least 4 cards of the same gem color (i.e., 4 Emeralds).
QUEEN’S DIAMONDS: Any Queen + one designated Diamond card that is determined by the initial roll number on the dice. Both dice are rolled to find one number (i.e., 3 and 4 = 7, indicating 7 of Diamonds is the card). An “11” or “12” indicates JACK of DIAMONDS.

Also, "Gem Parts" is a bonus players can earn by having all 8 gems at the end of a hand.

A new minimum score rule keeps the game moving along nicely.

—description from the designer

Honey Buzz

The bees have discovered economics. The queens believe that if they sell honey to the bears, badgers, and woodland creatures, they will find peace and prosperity. Spring has arrived and it's time to build the hive, find nectar, make honey, and, for the first time ever, set up shop.

Honey Buzz is a worker bee placement game where players expand a personal beehive by drafting various honeycomb tiles that grant actions that are triggered throughout the game. Each tile represents a different action. Whenever a tile is laid so that it completes a certain pattern, a ring of actions is triggered in whatever order the player chooses. A tile drafted on turn one could be triggered up to three times at any point during the game. It all depends on how the player places their beeples (bee+meeple) and builds their hive. After all, in the honey business, efficiency is queen.

As you continually expand your hive, you'll forage for nectar and pollen, make honey, sell different varieties at the bear market, host honey tastings, and attend to the queen and her court. There's only so much nectar to go around, and finding it won't be easy. Players will have to scout out the nectar field and pay attention to other players searches to try to deduce the location of the nectar they need for themselves.

Colt Super Express

Colt Super Express has the spirit of the original, award-wining Colt Express in the form of a fast-paced, survive-to-win format that players can take anywhere.

Players compete to be the last Colt Express rider standing because there can only be one when this train stops. Each round, players will place one of their five action cards face down in a pile to determine what they'll do when they are revealed, including moving, shooting, and more. At the end of the round, the last train car is removed...and so is anyone in it! If more than one player is alive in the final car, the entire train explodes, taking them with it.

Stratego: Star Wars

This is what it sounds like: Stratego set in the Star Wars universe. Each player has 40 pieces; teams are divided into the Dark Side and the Force. Characters used come from Star Wars Episodes I, II, IV, V and VI. Some of the characters have special powers, placing this game between original Stratego and Stratego Legends on the complexity scale.