Memory

Stratego

From the box:

The gameboard is your battlefield. You have an army of men at your disposal and six bombs. Your mission--protect your flag and capture your opponent's flag.

Secretly place your men, bombs, and flag on the gameboard with these objectives in mind. But remember your opponent is doing the same thing, so you must plan a defense as well as an offense.

Once the armies are in place, advance your men. When you're one space away from an enemy, attack. You and your opponent declare ranks. The lower-ranking man is captured and out of play.

You control your pieces and risk your men in battles where the strength of your enemy is unknown. The suspense builds as your men move deeper into enemy territory. Move with caution and courage. The next piece you attack could be a bomb. And when attacked, it could "blast" your man off the board and out of play.

The first to capture an enemy flag is the winner!

This game is similar to, and almost certainly derived directly from, the H.P. Gibsons (UK) game L'Attaque (1909). It is not exactly the same, but not far from it (numbered pieces, spy (same name) can kill the strongest piece but only when attacking, flag, bombs, etc.) These game in turn almost certainly draw on the classic Chinese children's game Dou Shou Qi.

Re-implemented by:

Stratego (Revised Edition) (aka Stratego Fire & Ice)
The Generals
Stratego: Legends
Stratego: Star Wars
Stratego: The Lord of the Rings
Ultimate Stratego
Electronic Stratego
Stratego: Marvel Heroes
Stratego: Star Wars Saga Edition
Stratego: The Chronicles of Narnia

and numerous others.

Similar to:

Admirals
Lu Zhan Jun Qi
L'Attaque
Batalj
Sharpe's Attack

Different Edition Complications
When first produced in Europe, the most powerful pieces had higher numbers. I.e. the Marshall (most powerful piece) was a 10, the General was a 9, and so on. The higher the rank, the higher the number.
When they introduced Stratego in the USA, the numbering was reversed, so the Marshall was a 1, the General 2, and so on. The 1st rank (most powerful) was 1, the second most powerful was 2, 3rd most powerful was 3....
Then, in 2000s Hasbro re-imagined Stratego in the USA and made a few changes. They reduced the number of pieces per side (from 40 to 30), added additional powers, and changed the numbering to reflect the European system.
This caused extreme consternation with many faithful American Stratego fans who preferred the 'old way'. (Actually the second oldest way, but whatever.) Many of these insist on playing Stratego with the 'Marshall 1 system'.
This wouldn't be a problem, except any and all discussions of Stratego are fraught with misunderstandings by those who are unaware of dual numbering systems! Keep this in mind when reading information about Stratego.

Wicked Witches Way

From the Publisher:

Wicked Witches Way is a board game which will put you in command of a flying witches broom that you will have to control with daring and mastery.

Your goal? Win the race by passing the finish line first! Spot the dice, recreate the proper formula and advance... But don't forget that two kinds of combinations are possible, depending on the color: orange and its turbo mode, or black, with its special cards filled with spells and sneaky tricks! The choice is yours! Memory, audacity, and cunning will be your best assets to take the victory.

Mystery Express

Days of Wonder announces Mystery Express

Whodunit on Rails re-invents the classic deduction-style board game
Los Altos, CA; Paris, France - January 25, 2010. Days of Wonder announces Mystery Express, an imaginative new take on the classic deduction game from Antoine Bauza & Serge Laget. While Days of Wonder's first "whodunit" game, 2003's Mystery of the Abbey, was considerably more quirky and chaotic, Mystery Express explores the more analytical side of the genre, rewarding a logical and more precise approach to solving the crime.

Players board the famous Orient Express in Paris just as a murder occurs. The rest of the trip - through Strasbourg, Munich, Vienna, Budapest and their final destination of Istanbul - is consumed with determining the who, what, when, where and why of the crime. Players use their special powers of deduction; information gleaned from others in various train cars; and investigative actions to determine the exact circumstances of the murder. The one who correctly identifies the most elements of the crime by the time the train reaches Istanbul wins the game.

Mystery Express is a classic Days of Wonder design made up of top-notch components and unique, period-perfect illustrations. Along with the Mystery Express board map detailing its itinerary from Paris to Istanbul the game features: 5 resin character figures and matching character tokens; 5 Ticket wallets that include a description of each character's special power; 100 Deduction sheets that players use to keep track of their deductions; 72 Crime cards; a Mystery Express miniature train to track the Mystery Express's journey on the map; a Conductor figure; 2 small passenger tokens, a miniature travel bag, a train whistle and rules booklet. Mystery Express is for 3-5 players and will be available worldwide in April 2010. Price is $50/€45.

Video Overview from Myriad Games Presentations available here

Letters from Whitechapel

Get ready to enter the poor and dreary Whitechapel district in London 1888 – the scene of the mysterious Jack the Ripper murders – with its crowded and smelly alleys, hawkers, shouting merchants, dirty children covered in rags who run through the crowd and beg for money, and prostitutes – called "the wretched" – on every street corner.

The board game Letters from Whitechapel, which plays in 90-150 minutes, takes the players right there. One player plays Jack the Ripper, and his goal is to take five victims before being caught. The other players are police detectives who must cooperate to catch Jack the Ripper before the end of the game. The game board represents the Whitechapel area at the time of Jack the Ripper and is marked with 199 numbered circles linked together by dotted lines. During play, Jack the Ripper, the Policemen, and the Wretched are moved along the dotted lines that represent Whitechapel's streets. Jack the Ripper moves stealthily between numbered circles, while policemen move on their patrols between crossings, and the Wretched wander alone between the numbered circles.

Catan: Gallery Edition

In the Settlers of Catan Gallery Edition, the award-winning game is simplified and reduced in price to allow for quick play and introduction to casual players. The Settlers of Catan are once again traveling through the lands of Catan, racing to develop their settlements.

Players are now able to gain the flavour of the popular board game within 60–90 minutes with simplified rules that allow quick game setup and learning. The Catan board game continues to have the popular modular board and the variety of strategic options available that made the original Settlers of Catan game so popular.