Market

Space Craft

At the scrap yard on the outskirts of the city, four eccentric scientists rummage through piles of useless trash. They are competing to see who is the best rocket designer. The task is not easy, and the materials are limited. Which eccentric researcher will be the first to fly into space in his innovative rocket?

Space Craft is a family game in which 2 to 4 players build crazy rockets. The game is for players aged 10+ and will take around 15min per player.

During their turn, players will move their pawns on the scrapyard board to collect scrap tiles. Later, they will use those tiles to craft rocket pieces. By collecting specific rocket elements, players will fulfill contracts and those will grant them additional points by the end of the game.

The game ends after one player completes the rocket. The winner is the player with the most points.

Formidable Farm

In Formidable Farm, you tirelessly try to fulfill the wishes of the village population for field crops.

At the start of the market day, you set the number of trades you need to fulfill until the evening. Initially, you do not know the details of the village population's wishes, and you can only work through the trades one after the other.

The village population follows simple rules for all their wishes: If you supply the needed field crops, you will get a reward. If a customer wants tomatoes, they give you two bags of wheat. If you organize a hoped-for sheep, the customer trades your surplus cucumbers for pigs. For two cucumbers and a bag of wheat, you immediately get details for another three wishes.

If you have delivery problems, you can make additional trades at the market to get needed rewards. You also can use each of your fulfilled trade cards to pay for advantages.

If you are the first to fulfill the wishes of the village population, you win Formidable Farm and enjoy an early end of the work day.

Rewild: South America

Rewild: South America is a unique, medium-weight, card-driven, engine-building board game for nature enthusiasts with a heart for wildlife that can be enjoyed in 45-60 minutes.

The thematic focus of Rewild is on the fauna and flora of the South American ecoregions Caatinga, Gran Chaco, Cerrado, Pantanal, Amazon rainforest and Atlantic rainforest. These 6 ecoregions and all their inhabitants exhibit diverse interrelationships and dependencies. One of the core concerns of game author Bruno Liguori Sia, who lives in Brazil himself, was to depict and convey this complex network in a game.

In terms of game mechanics, Rewild has a straightforward foundation. On their turn, each player plays a card and chooses one of two depicted actions. After carrying out this action, the player can attract animals and plants on display to their ecosystem. As soon as a player has 8 (or 9) face-up animal cards in front of them, the end of the game is triggered.

However, you shouldn't be fooled by this essentially simple basis, as every game of Rewild features countless decisions and plays differently every time due to the enormous variety of cards. Questions that players are faced with include:
How do I generate enough resources (water, minerals, seeds) to expand my ecosystem? Where do I place which biomes so that their effects optimally promote the expansion of my ecosystem? Do I focus on one biome or several? Would it make sense to upgrade my existing biomes?
When do I get all my action cards back into my hand to have more options and resources available again? Do I do this once, twice or even three times and what are my opponents planning? Will I still have enough time to play all my cards in time for them to count towards the effects of my animal cards?
Which animal and plant cards do I bring into my ecosystem to create an optimally linked ecosystem that generates as many victory points as possible? Are there any cards with immediate effects that would be interesting for a retrigger? Do I keep an animal species until the end, or do I immediately generate points by making it the target of a predator?
The player who best answers and masters all these questions in a game of Rewild receives the most victory points and wins the game.

Point Galaxy

From the team that brought you the card games Point Salad and Point City, Point Galaxy is a fast card-drafting, sequence-building game for the whole family!

Point Galaxy takes the same simple concept of drafting cards and building the best combinations, and adds new layers of sequence building, set collection, and racing towards objectives to the mix - making the game easy to learn, but challenging for everyone!

Rules are simple: Take any two cards from the dynamic market and add them to your expanding galaxy. As you place cards, create solar systems by arranging planets in numeric order and earn bonuses by collecting suns, asteroids, moons, rockets, and research projects to score the most points!

There are over 140 unique double-sided planet/space cards, so you can create a completely different galaxy each and every time you play!

Knitting Circle

Knitting Circle is a stand-alone follow up to the puzzle game Calico! In this tile-laying game for the whole family, players are knitters competing to create the coziest, most beautiful assortment of garments.

Rounds are simple - collect yarn from the central basket and knit it into garments while trying to get your color combinations and patterns just right! Earn victory points by completing garments, adding buttons, and fulfilling bonus scoring goals. Along the way, your furry feline friend can help you out by reaching their grabby paws into the bag to secure you the best yarn!

With variable scoring goals, and dozens of unique template cards, each game of Knitting Circle brings a new spatial puzzle to your table!