Humor

Planet B

At some point in the not-so-distant future, we humans had to look for a new place to live. Just when we thought we'd have to settle for Mars, we suddenly discovered a new planet, one we lovingly christened "Planet B". It was a second chance for humanity, and of course we were determined to do everything right this time because as everyone knows, we humans learn very well from our mistakes...

In Planet B, you slip into the role of corrupt governors. You make crooked deals with corporations to advance your own interests. You build your city, let the population work for you, rise in the favor of political factions, or control the news. Of course, all of this comes at a price — and by the time you're vying for the presidency, you'll want potential voters to be on your side. In the end, as always, only one thing counts: Who has managed to pocket the most government money?

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Irgendwann in einer nicht mehr so weit entfernten Zukunft, mussten wir Menschen uns ein neuen Lebensraum suchen. Gerade als wir dachten, uns mit dem Mars zufrieden geben zu müssen, entdeckten wir plötzlich einen neuen Planeten - wir tauften ihn liebevoll Planet B.

Dort sollten wir also eine zweite Chance bekommen. Und natürlich hatten wir fest vor, diesmal alles richtig zu machen. Denn wie jeder weiß, lernen wir Menschen sehr gut aus unseren Fehlern...

In Planet B schlüpft ihr in die Rolle korrupter Gouverneurinnen. Ihr schließt krumme Deals mit Konzernen ab, um eure eigenen Interessen durchzusetzen. Ihr baut eure Stadt auf und lasst die Bevölkerung für euch arbeiten, steigt in der Gunst politischer Fraktionen auf oder kontrolliert die Nachrichten.

Natürlich hat das alles seinen Preis - spätestens, wenn ihr um die Präsidentschaft wetteifert, wollt ihr eure potenziellen Wähler auf eurer Seite wissen. Am Ende zählt wie immer nur eins: wer hat es geschafft, die meisten Staatsgelder in die eigene Tasche zu stecken?

—description from the publisher

The Three Little Wolves

Centuries after a famous story featuring three little pigs, the Swine family has learned a precious lesson and become the greatest landlord in the world. (They love houses!) The Wolf family, however, has become the best architects of all time. (They hate lousy houses!) The three little wolves now work for the Big Bad Pig to build all kinds of houses. Can you help the wolves build the highest house and find the best home for them?

Three Little Wolves is a family game in which each player needs to build three houses by playing cards from small numbers to large. The higher you build, the better the chance you can score points — but your fellow players might send their little wolves to live in your nice house for big points! Plans, disguises, and a pinch of luck in your hand are all you need to win the game!

In more detail, players take turns playing one card from hand to build one of the three houses — blue, green, and red — in front of themselves, then refill their hand to four cards. If the Big Bad Pig (BBP) is drawn, it rewards the tallest house at that moment, but if you can't keep the house tall enough at the end of the game, you will get punished. If you don't want to play a card, you can discard a card and send one of your three wolves to live in other players' houses for a chance to score points!

The third time the BBP rewards the tallest house triggers the end of the game. All players compare the height of their buildings, and the shortest of each color is knocked down by the BBP! Whoever scores the most points wins!

Sound Box

Sound Box is a co-operative party game for 4 to 7 players in which you listen to your friends performing weird sounds as they try to make you guess all sorts of concepts!

At the beginning of each round you place Sound cards on the board and draw a numbered token from a bag to discover which one is assigned to you. Take your time to come up with the perfect sound to represent your card: you will have to imitate that sound to suggest your concept to the Guesser. If you are the Guesser, instead, your job will be to listen to the sounds performed by the Soundmakers.

At the start of the timer, all Soundmakers start to perform their sounds...simultaneously! Get ready for 13 seconds of hilarious acoustic extravaganza! Have you ever heard the sound of a giant monster attack fighting a guitar hero on a stormy night during a tennis match? Well, something like this may definitely happen to you!

When the timer runs out, the Guesser tries to find as many Sound cards as possible, one at a time! There are more cards on the board than sounds made by the Soundmakers, will you be able to find them all? Each correct guess gets you 1 point, but if you make a mistake, the round ends immediately.

A different player will be the Guesser each round. If over subsequent rounds you gain enough points to reach the end of the Soundtrack, all players win. But beware, each Sound card that is left unguessed at the end of each round will make you lose life depending on the numbered token it is associated to, and if your Heart marker reaches the bottom of its track, all players lose!

Chickapig

Break your flock of chickapigs free while dodging opponents, hay bales, and an unruly pooping cow in this strategic board game.

The first player to get their six chickapigs off the board wins. You must coordinate your chickapigs, hay bales, and the cow to help your chickapigs escape through their goal. At the same time, play defense against your opponents with your pieces, or use the cow to drop a poop in their way. Whenever someone goes over a poop, they must take a poop card which are always bad. There are also daisy cards, which are always good.

Chickapig is an abstract game with enough chance to keep everyone competitive.

Left Right Dilemma

Answer off-the-wall dilemmas while your besties try to guess your responses.
Left Right Dilemma is a cooperative party game for adults that will reveal your friends’ unspoken (and sometimes shameful) preferences.

How to play?

Read the card at the summit and choose one of the two options.
Continue to the card under your choice and answer a new dilemma.
End your descent in a cabin.
Do your friends know you well enough to figure out which cabin you reached?