Humor

Recess!

French - German - Spanish

Recess!

A board game of pain and loss in a rough parochial school ...

Growing up is never easy ... especially in a rough parochial school where scores are settled on the playground. Between bullies stealing your lunch money, fights breaking out left and right, and schoolmates tattling to the ever-present nuns, a kid just can't catch a break ... or a kiss, as the case may be. Because you're a lover as well as a fighter, and all you really want is to steal a kiss from your sweetheart across the blacktop before the school bell rings and recess is over. The fact that you've bet the last of your lunch money on being the first do it makes it all the more risky. Of course, might makes right here on the playground. If you can't win your money back from the other kids, you can always beat it out of them.

Recess is a strategy board game for three to five players. Players each start with two boy figures and two girl figures on opposite sides of the grid-marked modular board, which is dotted with playground-themed obstacles. Children move like a rook in chess, while nuns move like a queen. A child that lands on a space occupied by another child starts a fight and takes a coin from him. Other children can break up a fight by landing on that same space, or tattle by landing on a nun's space. If a nun moves onto the fight space, the attacker is sent back to the entrance for detention. Finishing thirty of the minute-long turns marks the end of the game, or it ends immediately when one player's boy and girl figures meet on the same space while out of sight of the nuns. The resulting kiss earns two coins from each player, but to win you still have to end up with the most coins.

Punderdome: A Card Game for Pun Lovers

One part game, one part conversation starter, you don't need to be a pun master to master Punderdome: the goal is to make bad jokes and have fun along the way.

A player (the prompter for that round) draws two prompt cards from the deck, and then reads the prompts to the rest of the group, who have 90 seconds to create a single, groan-worthy pun that combines the two prompts.

When time is up, pun makers share their puns with the prompter, who awards the prompt cards to the player whose pun he or she likes best. The winner then draws the next pair of prompt cards and the process repeats. Players win by obtaining 10 pairs of cards.

Ask Zandar

On their turn, each player draws a question card, reads it out loud, guesses whether Zandar will answer affirmatively or negatively, waves their hand over the top of Zandar's globe (to trigger a light sensor), and listens to his answer. If they guessed correctly, they can either take a gem of their color from the pile and put it in front of them or onto the game board. If they guess incorrectly, they must return one.

The other players can make a "side bet" during their turn and guess at Zandar's answer. If they are right, they get a gem of their color. If they are wrong, they must return one.

There's a few other rules to the game, but that is main gist of it. The first player to place all six of their gems onto the game board wins and gets to have their fortune read by Zandar.

Knuckle Sammich: A Kobolds Ate My Baby! Card Game

Knuckle Sammich is a small card game, originally made available to Kickstarter backers of KOBOLDS ATE MY BABY! IN COLOR!!! by 9th Level games.

The object of the game is to fill your stomach with all manner of items that kobolds eat...especially babies!!

From the publisher:

YOU ARE LATE FOR LUNCH! By the time that you get to the Kitchens, lunch is nearly over! You and the other slowpokers and lateniks are going to have to make your own, with some KNUCKLE SAMMICHES!

YOU ARE A KOBOLD trying to tooth and claw your way to a full belly by grabbing the last few sandwiches. Along they way, you may just give up the pretense of making sandwiches and eat your friends instead. Watch out for King Torg (ALL HAIL KING TORG!) and maybe you will survive lunch and wind up with a fresh, tasty baby to eat.

KNUCKLE SAMMICH is a fast card game for 2-7 players that involves a little strategy, a little luck, a few cards, and occasionally shouting at the top of your lungs. Great for any age or gamer type. Based on the popular RPG KOBOLDS ATE MY BABY! and featuring the art of JOHN KOVALIC (of Munchkin and Dork Tower and Kobolds Ate My Baby! fame).

Gingerbread House

Once upon a time a witch lived alone in her house in the depths of the forest. Her favorite hobby was baking yummy gingerbread; in fact, she loved gingerbread so much that she built her entire house out of it. Unfortunately, she wasn't the only one who loved it! Rude fairy tale characters passing by were eating away her walls, windows, and doors! One day, the witch decided that she'd had enough of them all helping themselves and, paying attention to which types of gingerbread these greedy intruders liked the most, she came up with an idea on how to get rid of them once and for all...

In Gingerbread House, you place domino-like tiles in a 3 by 3 grid, covering symbols that provide you with four different types of gingerbread and special actions. Tiles may also be placed on existing types of tiles, forming a 3D structure in front of you. Covering two of the same symbol is extremely valuable as it provides a bonus gingerbread or action. Victory points are awarded for building the tallest structure, completing orders by discarding sets of gingerbread, as well as being the quickest to achieve certain conditions. In the end, the player with the most victory points wins.