Hand Management

Neuroshima Hex! Duel

Duel is the second expansion to the game Neuroshima HEX. Just as the first line of supplements, Duel includes two new armies, and something special - this time it is intended to be a unique board games for two players. Duel is both an expansion and a stand-alone game - the game does not need base Neuroshima HEX to play.

The first army in the expansion is Vegas, an army of people who grew up in gambling. Its special feature is the ability to control the enemy of man and machine by means of special units - agitators. They can bribe any enemy unit that is adjacent to Vegas's HQ to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you!

The other army is a SMART, spreading fear the army of half machines, half-mutants, the experimental hybrids are transported in sealed combat transporters to battlefield where they emerge and destroy everything that moves. These are an extremely deadly force. Every ally adjacent to Smart's HQ has the ability to move. It makes this army very flexible and dangerous.

Integrates with:

Neuroshima Hex!

Neuroshima Hex! Babel 13

Babel13, an expanded NY military base, has lost contact with its HQ. The lonely defenders must face an enemy they have never seen before: the forces of mutated nature, the Neojungle. The battle for survival begins.

Neuroshima Hex! Babel13 is the first Neuroshima Hex! expansion. In this box you'll find two new, unique armies (the heavily armored forces of New York and the Neojungle full of beasts). You'll also get terrain tiles that rebuild and modify the main board, allowing players to play different scenarios. The box also has a two-player campaign titled "Babel13" which allows players to play four closely connected scenarios which resolve in a deadly final game!

Ricochet Rock Jockeys

Greetings Semi-Intelligence: 221-B, and welcome to sentience. Upon completion of your training download, you will commence operation of Mining and Delivery Probe 4. Your task is to extract valuable materials from extrasolar planetoids and deliver the appropriate amounts of each to their target locations. It is imperative that these deliveries be made at any cost.

In the uncertain days leading up to the destructive Cataclysm of Earth, humans have settled other worlds and created robotic vessels to perform manual labor throughout their civilization. You will take on the role of one of these artificial intelligences tasked with mining asteroids for rare minerals and ice water, and delivering them to the colonies of humanity.

The goal of Ricochet Rock Jockeys is to retrieve goods from the Asteroid Fields between Earth and its colonies, and deliver them. You will explore the space surrounding Earth, mine asteroids, and make deliveries – all while vying for position with other players attempting to mine those same asteroids and make those same deliveries. Ricochet Rock Jockeys is an extremely fast-paced game of chance, delivery, and crashing spaceships.

Players start with a ship on Earth, then move that ship to explore, mine, and deliver mined goods. Players can bump into other players' ships, taking or losing goods based upon the strength of the impact. Players gain victory points for each successful delivery. Once the pool of victory points is exhausted, the player with the most VPs wins!

Neuroshima Hex!

Neuroshima Hex! is a strategy game set in the post-apocalyptic world of Neuroshima, a Polish role-playing game. Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch, and Posterunek (Outpost). Each army deck consists of 34 tiles: soldiers, support tiles, and special actions. You win when all enemy headquarters are destroyed or when your headquarters is the least damaged at the end of the game.

The second edition of Neuroshima Hex!, released at Spiel 2007, had updated graphics and a new, larger board; a special expansion pack sold at the same time included the Neuroshima Hex! Doomsday Machine, a fifth army that could be used against any of the other ones.

The first French edition of Neuroshima Hex!, released in 2008, included an additional four Mercenary tiles. The first English edition from Z-Man Games that same year includes the Mercenary tiles and the Mad Bomber tile.

Neuroshima Hex! 3.0, released in 2013, includes rule corrections, the Doomsday Machine army (for five armies in the NH base game), a solo variant with 55 puzzle cards that present you with challenging situations, and new three-player variants: Deathmatch; Deathmatch with scores; one player vs. a team; and a team match (with one player playing two armies).

The game is also expanded by Unofficial Neuroshima Hex! expansions, available here on BGG.

Integrates with

Neuroshima Hex! Duel

Catan: Cities & Knights; 5-6 Player Extension

Now up to six players can muster their knights against the scourge threatening Catan! The 5-6 Player Expansion for The Cities and Knights of Catan allows you to expand and inject more excitement into your games without sacrificing ease of play. Designed for five or six players, it adds even more drama to the award-winning game of culture, politics, and warfare.

Belongs to the Catan Series.

Expands (all are required):

The Settlers of Catan
The Settlers of Catan: 5-6 Player Extension
Catan: Cities & Knights

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