Hand Management

In Limbo

It’s a thin line between good and evil, and you’re going to have to find the right balance and avoid ending up
In Limbo!

Play your cards on either the good or evil side of each of the five colors, as you tip the balance towards good on some colors and bad on others. However, since you only score on the cards left in your hand, you’ll need to carefully weigh the consequences of each of your choices.

With a lot of strategy and a little luck, you can do yourself a world of good even if things heat up for your opponents.

Mall World

From the publisher, Rio Grande Games:

Players compete in the building of Mall World, scheduled to be the largest indoor shopping mall in the world. In the planning of a mall this size, it is important to get the right shops in the right locations and the player best able to do this will win the game!

China

China is an abstracted game of political influence in China. Players use cards to place pieces (Houses or Emissaries) into the nine regions on the board. When all house spaces in a region are filled (or at the end of the game), players score for majorities of houses in that region. At game end, players then score for having majorities of emissaries in two adjacent regions. Players also score for having four or more houses in an uninterrupted sequence along one of the roads on the board.

This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time!

Even today in China, the unmistakable evidence of a fascinating story is everywhere. Hundreds of years ago, the country teetered on the brink of a change in power. Regional rulers fought continuously with each other with only one goal in mind: to become the new Emperor. They erected imposing houses and sent their emissaries to the regional courts.

China is based on the award-winning game Web of Power by master game designer Michael Schacht. China differs from Web of Power in that there is no "half-time" scoring of regions as there is in the earlier game; there are four face-up cards to draw from instead of just two; and all adjacent regions have Emissary scoring opportunities, whereas in Web of Power, some adjacent regions did not.
A special variant with fortifications is included.

Aside from these differences, the two games are essentially the same.

Online Play

http://www.boardgames-online.net (turn-based)

implemented bonus maps: Web of Power, Hellenia, Skandinavia, America, AD 850, Life on Mars, Big in Japan

Re-implements:

Web of Power

Expanded by:

China - Das Duell (Two-player variant)
China Erweiterung
China: Grenzstreitigkeiten
China Einflusskarten
China: The Embassies

Blood Bowl: Team Manager - The Card Game

Game description from the publisher:

Blood Bowl: Team Manager - The Card Game is a bone-breaking, breathtaking standalone card game of violence and outright cheating for two to four players. Chaos, Dwarf, Wood Elf, Human, Orc, and Skaven teams compete against each other over the course of a brutal season. Customize your team by drafting Star Players, hiring staff, upgrading facilities, and cheating like mad. Lead your gang of misfits and miscreants to glory over your rivals all to become Spike! Magazine's Manager of the Year!

Once a manager has chosen one of the six teams, he has five weeks to groom them into the best in the league, culminating with the Blood Bowl tournament. He does this by competing at highlights, collecting payouts, upgrading his personnel, and drafting Star Players.

Managers begin the season with a starting team deck full of basic scrub players. These players are none too bright and have limited talents, but a clever manager can play to their strengths by carefully positioning them to excel on the pitch.

Is your team ready to compete against other teams in head-to-head highlights? Highlights are the randomly determined matchups over which players compete. The more highlights a team wins, the more it improves and the more fans it accumulates.

The season culminates with the Blood Bowl tournament. After the Blood Bowl, the season ends. Players then tally up their total fans and the manager with the most fans wins the game.

Nexus Ops

Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is set up differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

Units are composed of various alien races and have stats similar to those used in the Axis & Allies series. Combat is also similar. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. The first person to reach the required number of victory points wins the game.