Economic

Power Grid: Russia & Japan

Two new expansion maps for Power Grid: Russia on one side and Japan on the other.

In Russia, the market for power plants is restricted. Additionally, the standard rules for exchanging out-of-date power plants are changed, forcing the leading players to completely rethink their strategies.

In Japan, based on the crowded geographical surroundings, the players can start two separate networks. The first connections are restricted to certain cities, guaranteeing a tough fight for the best networks.

Power Grid: Brazil/Spain & Portugal

Two new expansion maps for Power Grid: Brazil on one side and Spain & Portugal on the other.

In Brazil, power providers prefer biogas for the production of electricity. Thus, players should consider the garbage power plants as biogas-fired power plants and the garbage resources as biogas tanks when playing with the Brazil maps. The fight for scarce resources is intense and will keep the players focused during the game!

In Spain & Portugal, the interests of power production develop in two completely opposite directions: Uranium will be much more important than in other games, however not at the beginning. The resource market will not get any new uranium at all during »Step 1«, but the supplies of uranium increase rapidly in »Step 2«. On the other hand, and at the same time, three large wind-power plants come onto the market. This clash of interests is intended!

The expansion includes a "Collector's Box" - a standard sized Power Grid box with space for the other expansion maps that have been released up to 2009.

Power Grid: Benelux/Central Europe

Two new expansion maps for Power Grid: Benelux on one side and Central Europe on the other.

Along with the maps are small rule changes to reflect the power culture in these two countries. As the Benelux countries support ecological power, players may have greater opportunities to acquire such power plants. Also, oil is more available and coal less available in these countries. As Poland has large coal supplies, coal will be much more plentiful than elsewhere in Central Europe. However, due to political stands taken by some countries, players may be limited in their access to nuclear power. The result is not just new maps, but new ways to play this great game!

Description from the publisher's website.

Expands:

Power Grid

German Railways

Preußische Ostbahn is the second game in Winsome's Historic Railroads System and was initially released at Essen 2008 and was reprinted in January 2010. Queen Games is scheduled to release this game in July 2011 as "German Railways", which will be the first in their Iron Horse collection.
The Queen Games version will have considerably improved components, and the rules will not be modified from those of the original release.

Harry Wu's Preußische Ostbahn builds upon the system established in Chicago Express, and takes the game series to Germany, 1840-1870. Preußische Ostbahn (Prussian Eastern Railroad in English) introduces an innovative new Player Order mechanism to the system.
In addition, each Railroad now has a special characteristic, based upon its history:

Preußische Ostbahn - May build up to 4 track; 20 black track; Königsberg start.
Niederschlesische - No City Penalty; 17 brown track; Breslau start.
Sächsische - May build up to 2 track; 11 orange track; Leipzig start.
Bayerische - Track cost -1 per hex; 16 blue track; München start.
Main-Weser - Double one City Income; 14 yellow track; Kassel start.
Badische - One free rural track/build; 15 red track; Mannheim start.
Köln-Mindener - $5 maximum expediture/build; 12 purple track; Essen start.
Berlin-Hamburger - Must connect both to receive Dividends; 13 green track; Wittenberge start.

Navegador

This game is inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting men, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.

Each player starts with only two ships and three workers and tries to expand his wealth.

There are several undiscovered lands that allow players, once discovered, to found some colonies there. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.

At the end of the game the player who is most successful in combining his privileges with his achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.