Crowdfunding: Kickstarter

¿Cuántos Tacos?

Players complete taco recipes by rolling the dice and matching the dice to the items on their cards. A turn consists of a single player rolling and rerolling the dice, with all players utilizing the dice results. Once all dice have been rolled and rerolled, all players use the ingredients shown on the dice by marking off the corresponding ingredients on their Taco Cards with the dry erase marker. Once a card is completed, players draw a new card from the top of the deck or from 3 face-up options. Some cards have bonus ingredients that count for bonus points at the end of the game. Cards vary in difficulty with the most difficult cards being worth the most points. After a predetermined set of rounds the game ends and players add up the points on the cards they have completed. The player with the most points wins.

Goats & Goblins

Those pesky goats have escaped again and are now bleating for your help from inside a treacherous cave! You and your fellow goblin herders must go down and retrieve them, but you soon spot mysterious gold, precious gems, and lovely trinkets in the shafts below. New plan: the goblin who can retrieve the most treasure from the risky depths wins! But be careful - going too deep may cause too many Cave-Ins and force you to drop your treasure as you flee, leaving it unguarded for the saboteurs to take.

Goats and Goblins is a push-your-luck game where you will attempt to collect treasures, goats, and goblins from the mysterious cave before it collapses. You will take turns leading expeditions below the surface, inviting other players to join you or stay behind. If your mission is successful, the exploring members will gain valuable cards to divide. Failed expeditions will give cards to the players who did not explore the cave. Some cards can be played to support or hinder expeditions.

It’s game over when the Cave deck is gone or almost gone (less than 3 cards remain). When the game ends, count the gold on your unplayed cards. The goblin with the most gold wins.

Pagan: Fate of Roanoke

Pagan: Fate of Roanoke is an expandable deduction card game set in the colonial America of 1587.

The essence of this asymmetrical game is a witch's struggle against a witch hunter. As the witch strives to complete a ritual of renaturation, the hunter tries to discover her true identity among nine villagers. Each turn, the two players use their action pawns on active villagers to draw cards, play cards, and gain influence. Each player has their own variable card deck of fifty cards; with these cards, the witch can brew powerful potions, improve their familiar, and cast enchantments and charms, while the witch hunter enlists allies, claim strategic locations, and ruthlessly investigates the villagers.

As the witch, your objective is to collect enough secrets to perform a ritual so potent that the entire region will fall under your spell and Mother Nature will reclaim the island. As the hunter, you gather all the allies and support you can muster to bring the witch to justice before her fatal ritual comes to fruition.

The prototype won the Danish design award Otto at the Fastaval for best game of show in 2018.

Nippon: Zaibatsu

Nippon: Zaibatsu is a new edition of Nippon, a fast-paced, area-majority economic game. Players control "zaibatsu": massive conglomerates of interconnected companies driving Japan's economy in the Industrial Revolution era.

During the game, players invest in new industries, build factories and railroads, and produce goods to saturate local markets and fulfill contracts — all to grow their influence and power and to become rulers of the new modernized country. Players are free to choose their playstyle and winning strategy: They choose what they score victory points for, control the game's pace with income turns, and race each other to get the most beneficial factories, markets, and bonuses.

All the core mechanisms of the original Nippon are present, but the components, art, and design are upgraded, and many gameplay features are reworked to get the game in line with modern trends. Nippon: Zaibatsu features new resource types, ships are heavily revised with new Iwakura mission rules, factories are much more variable, consolidation turns provide players with new rewards, and much more. Also, the game now has an automa-driven solo mode.

Apistocracy

Dearest Player, you have been invited, at the behest of your titled host, to make your debut during the 1851 social season of Victorian London.

Apistocracy is a 2-4 player game featuring worker placement, as well as a trick-taking game based on Whist. Each player has a season host with a unique ability. The hosts provide influence to open the first doors of the season, but players must make connections, thus building influence, to gain invitations to the most coveted events. Over the course of four weeks, players climb to the top of the social beehive to become Queen Victoria's favorite, commission painting sets in the gallery to become the artist's muse, make valuable connections in the ballroom to become the favored guest, learn secrets in the tea room, and curate their hand for the final whist game in the parlor. The player with the most Victoria points at the end of the season is named the "season's favorite" and wins.

The game offers players nuanced action selection, with opportunities for strategic decision making. Do you spend your resources to move up the beehive? Do you dance in the ballroom to gain a valuable card for your player mat? Do you commission your portrait and complete your painting set? Regardless of your choice, the main goal is to have fun! If you happen to create a buzz and become the season's favorite in the process, then bravo! If you do not achieve the coveted title, you need not give up — there's always next season!