Cooperative Game

Fun Facts

Each round in Fun Facts, a question is placed in the center of the table, e.g., "How long is the perfect nap?", then everyone secretly writes their answer on their colored arrow and places that arrow face down on the table. (You write your name on the other side of the arrow so that everyone knows which arrow is whose.)

Once everyone has written their answer, take turns placing your arrow in relation to the other players from low to high: "I know that Mom is super sleepy, so I should definitely place my arrow below hers." After everyone has placed their answer in the center of the table, the starting player has the opportunity to move their own arrow — without touching anyone else's!

Then you reveal everyone's numbers, and removes each arrow that is out of order. Each remaining arrow represents a correct answer and provides one point for the entire team. After eight rounds, record the team's score in the Record of Legends. Can you possibly achieve a perfect score?

Left Right Dilemma

Answer off-the-wall dilemmas while your besties try to guess your responses.
Left Right Dilemma is a cooperative party game for adults that will reveal your friends’ unspoken (and sometimes shameful) preferences.

How to play?

Read the card at the summit and choose one of the two options.
Continue to the card under your choice and answer a new dilemma.
End your descent in a cabin.
Do your friends know you well enough to figure out which cabin you reached?

Vagrantsong

You trainhop aboard the Silver Ferryman, chasin’ a dream or runnin’ from the past. What you find is a welcomin’ hand - white glove, stretched skin… and a fiddle player in the distance, playin’ a tune that’s awfully inviting. Makes you never wanna leave.

In Vagrantsong, a cooperative and story-driven boss battler, you will take on the role of a Vagrant trapped on a supernatural ghost train. Face off against ghosts lingering on the train (called Haints), adjust your playstyle with Skills and Junk acquired along the way, and uncover the secrets of the Silver Ferryman in this spooky and challenging adventure.

In each of the 20+ Scenarios in Vagrantsong’s campaign, players will take turns spending their 3 Coins to take actions, such as: moving around the train board, investigating the unknown, and rummaging for items that might help them get out of a tight spot. Additionally, players can spend their Coins on more exclusive actions to remind a Haint of their lost Humanity, all in the hopes of freeing the spirit from the ghost train’s bone-chilling grip, and winning the Scenario in the process. But be careful! Each Haint has their own bag of tricks and gameplay mechanics. They will stop at nothing to make sure that the players lose all of their Humanity and stay aboard forever.

After each Scenario, players will have a moment to rest, allowing them the opportunity to change out their Skill and Junk cards, heal their Vagrant, and prepare for their next encounter aboard the Silver Ferryman.

—description from the publisher

Box Monster

A silly monster lives in my house!
Box monster eats everything in my room. A piece of pizza, my teddy bear and even grandma's false teeth! Then he has always stomach problem, of course. Help him to take out from his mouths the bad things he ate.

Game Play

Put all stuff tokens in the box and shake it.
Shuffle the stuff cards and place the deck on the top of the box with hour glass and 3 life tokens.
reveal the top of the stuff card and check the stuffs on it.
Players put their hand in the same time inside the Box monster through the holes on 4 sides of the box.
They have limited time to find the things by their shape.
2 Players always need to take out the same thing at the same time from the Box Monster to clear the mission.
When they success, reveal the next card and turn the hourglass.
If they failed to find the stuffs in time, they lose 1 life token.

When they lose 3 life tokens, the game is over.
When they finish all stuff cards, win the game.

—description from the publisher

Paint the Roses

Paint the Roses is a 2-5 player cooperative logic deduction game that automatically adapts to your skill during play.

Set in the puzzling world of Alice in Wonderland, you and your friends are the newly appointed Royal Gardeners. You are working together to finish the palace grounds according to the whims of the Queen of Hearts. Use strategy, logic, and teamwork to finish the garden whilst staying one step ahead of the Queen, otherwise, the last thing you hear will be, "Off With Their Heads!".

The Queen's whims are shared via cards, secret instructions each player is given into how the garden should be arranged. Her whims are always changing, so as soon as you solve one, a new one is in your hand.

Every turn, together as a team you must guess at least one of these secret whim cards. You can't say what your card shows, but by carefully placing a new shrub tile into the garden (taken from those available in the Greenhouse) you are able to reveal clues, tokens that will show any matches between the arrangement in the garden and the secret whims each player holds in their hands.

Although you can't discuss your own secret whim card, you can openly discuss other players'. Share your theories at the table and then make a guess. Correctly guessing a whim will move you forward on the score track, but the Queen is always following and her speed automatically adjusts based on your current score. Guess incorrectly and the Queen moves twice as fast, her axe ever closer to your neck.

—description from the publisher