City Building

Maharaja

Maharaja is a new edition of the classic game by the authors Wolfgang Kramer and Michael Kiesling. In this new version of the game which supports 1 to 4 players and is enriched with new graphics and components, you build statues of your God of reference to please the Maharaja during their visit and score victory points at the end of the game depending on the majority you reach.
During the game, players take the role of priests who travel to different cities in India, building statues and shrines dedicated to their favorite Gods to expand their worship. To do so, they are assisted by several characters with different abilities. Every year, the Maharaja, the great king of India, will change his residence and players will receive rewards according to their Gods' worship value. At the beginning of each year, players plan their actions in a secret phase to be played simultaneously.

At the end of the seventh year or when a player builds their seventh statue, the game ends, then the player with most prestige wins.

Aside from the new graphics and components and from players now building statues instead of palaces, this new edition of Maharaja includes new characters to use during the turn that change turn order, additional ways to earn victory points, an additional bonus each time you score a city after the Maharaja's visit depending on the assistant you chose, and additional modular rules that can be added during the game and in the final scoring.

—description from the publisher

Includes solo mode by Dávid Turczi & Simone Luciani

Embarcadero

San Francisco, 1850. The Gold Rush is in full swing. Ships stream steadily in San Francisco Bay, brimming with would-be treasure hunters. Anchored off the coast of the boomtown lies a flotilla of abandoned vessels, their crews long since taken by gold fever. A few business moguls stake their claims on these derelict ships, towing them into the harbor to house their growing empires. Over time, this wharfside district, known as the embarcadero, would become the very heart of business enterprise in the thriving port city.

In Embarcadero, players step into the shoes of these savvy entrepreneurs. Build San Francisco on the hulls of these abandoned vessels and carve out a foothold in the city council. Do you have what it takes to rule the waterfront?

The game takes place over three rounds. In each round, players take turns playing cards and placing tiles to take control of wharves to earn points and influence.

—description from publisher

Hadrian's Wall

When visiting the North of Britannia in 122 AD, the Roman Emperor Hadrian Augustus witnessed the aftermath of war between his armies and the savage Picts. In a show of Roman might, he ordered a wall to be built that would separate the Pict tribes from the rest of England. Grand in its design, the wall stretched 80 Roman miles, from coast to coast. Hadrian's Wall stood in service to the Roman Empire for nearly 300 years before its eventual decline. Today, Hadrian's Wall is a UNESCO World Heritage Site and the remains of the forts, towers, and turrets can still be explored.

In Hadrian's Wall, players take on the role of a Roman General placed in charge of the construction of a milecastle and bordering wall. Over six years (rounds), players will construct their fort and wall, man the defenses, and attract civilians by building services and providing entertainment — all while defending the honor of the Roman Empire from the warring Picts. The player who can accumulate the most renown, piety, valor and discipline, whilst avoiding disdain, will prove to the Emperor they are the model Roman citizen and be crowned Legatus Legionis!

—description from the publisher

Welcome To...

As an architect in Welcome To..., you want to build the best new town in the United States of the 1950s by adding resources to a pool, hiring employees, and more.

Welcome To... plays like a roll-and-write dice game in which you mark results on a score-sheet...but without dice. Instead you flip cards from three piles to make three different action sets with both a house number and a corresponding action from which everyone chooses one. You use the number to fill in a house on your street in numerical order. Then you take the action to increase the point value of estates you build or score points at the end for building parks and pools. Players also have the option of taking actions to alter or duplicate their house numbers. And everyone is racing to be the first to complete public goals. There's lots to do and many paths to becoming the best suburban architect in Welcome To...!

Because of the communal actions, game play is simultaneous and thus supports large groups of players. With many varying strategies and completely randomized action sets, no two games will feel the same!

Everdell

Within the charming valley of Everdell, beneath the boughs of towering trees, among meandering streams and mossy hollows, a civilization of forest critters is thriving and expanding. From Everfrost to Bellsong, many a year have come and gone, but the time has come for new territories to be settled and new cities established. You will be the leader of a group of critters intent on just such a task. There are buildings to construct, lively characters to meet, events to host—you have a busy year ahead of yourself. Will the sun shine brightest on your city before the winter moon rises?

Everdell is a game of dynamic tableau building and worker placement.

On their turn a player can take one of three actions:

a) Place a Worker: Each player has a collection of Worker pieces. These are placed on the board locations, events, and on Destination cards. Workers perform various actions to further the development of a player's tableau: gathering resources, drawing cards, and taking other special actions.

b) Play a Card: Each player is building and populating a city; a tableau of up to 15 Construction and Critter cards. There are five types of cards: Travelers, Production, Destination, Governance, and Prosperity. Cards generate resources (twigs, resin, pebbles, and berries), grant abilities, and ultimately score points. The interactions of the cards reveal numerous strategies and a near infinite variety of working cities.

c) Prepare for the next Season: Workers are returned to the players supply and new workers are added. The game is played from Winter through to the onset of the following winter, at which point the player with the city with the most points wins.