Children's Game

Chelsea

The London Borough of Chelsea is famous for its expensive houses and top of the range cars, and is home to many rich people. The children of six of these Chelsea residents have reached adulthood and are looking to find partners and set up homes of their own. In order to help their children, their parents start buying houses, vans and cars. However, their children have strong colour preferences, and also like their houses and vehicles to be colour-coordinated.

Each of the three to six players takes the role of one family, and aims to be the first to set up all their children for their adult life. This will involve repainting houses, repainting garages, buying and exchanging vans and cars, until your children are happily installed in their new homes.

Chelsea is a simple, yet thought provoking game, which teaches children to plan a strategy and follow it through in order to succeed. Because it only has a small amount of luck, children are rewarded for good play, and thus encouraged to think about what they are doing. But most importantly, because Chelsea is a game which teaches, rather than a teaching aid disguised as a game, children will enjoy it, and play it again and again.

[Note] The emphasis on children as the target audience for this game does it a serious a dis-service & kills its appeal to a gamer. This is a fine light filler & suitable for adults to enjoy.[/Note]

Coraxis & Co.

Publisher's description:

Frank the farmer is proud of the delicious apples, pears, cherries and plums that grow in his garden. It's fruit crop day and Frank is in a really good mood. But what's this...?

Six ravens are sitting in the trees eating his fruits. "Watch out! I will get you!", he shouts. Will Frank be able to catch the naughty ravens before they steal all his fruits?

My Precious Presents

Be the first to collect 3 large silver presents! Whoever said it's better to give than to receive never played My Precious Presents! In this game it is ALWAYS better to receive. This gift exchange is anything but civilized. Mischief abounds as everyone races to collect the biggest presents. Remember to keep your eyes on your pile of presents or else you'll end up with none!

Play revolves around managing and protecting your presents while sabotaging other players efforts. There are 120 cards in the deck, so a good variety of actions, reactions and other game play is possible. You will have to pay close attention to other players' victory conditions as once they are met the game is over.

Quick easy game play attracts all level of gamers and non-gamers alike. The back stabbing and action/counter action should keep players constantly on their toes.

69 colourful foil wrapped presents create instant buzz from onlookers.

Catan: Junior

Explore the seas! Catan: Junior introduces a modified playing style of the classic Settlers of Catan, giving players as young as five a perfect introduction to the Catan series of games.

Catan: Junior takes place on a ring of islands where 2 to 4 players build hideouts and encounter the mysterious Spooky Island, where the Ghost Captain lives. Each island generates a specific resource: wood, goats, molasses or swords, and players can acquire gold. Each player starts with two pirate hideouts on different islands, and they can use the resources they acquire to build ships, hideouts or get help from Coco the Parrot. By building ships, they can expand their network; the more hideouts they build, the more resources they may receive. Just watch out for the dreaded Ghost Captain!

Be the first player to control seven pirate hideouts, and you win!

What sets this apart from the previous Die Siedler von Catan: Junior:

This game is playable with two as it comes with a two-player map.
The three- and four-player map is larger and is more symmetrical, so that two of the colors don't operate at a disadvantage.
The map now shows die faces rather than numbers for resource production.
Many of the event cards have been removed to make the game simpler.
There are no cards in the game only tiles for more durability.
There are no longer harbors in the game. In the original game you had to set up the board with random secret harbor tiles that allow for better trades with the bank. Now the trading to the bank is simpler and can be done from the beginning and doesn't require people to build to the harbors.
The resources are different.
There is a race for the Coco the Parrot tiles (rather than 'CoCo Helps' cards) and those that have the most get to put an extra piece on the board (one step closer to winning), tied players take their piece off the island and leave it vacated.
The market is now a part of the board, and can be traded into only once on your turn
By default, Trading with other players is excluded and only part of the "advanced game". In Die Siedler von Catan: Junior trading with other players could be excluded to simplify the game.

As in Die Siedler von Catan: Junior you can't chain ships, you must build a pirate lair before continuing on.

Reimplements:

Die Siedler von Catan: Junior

Ice Cream

From the publisher, Face2Face Games:

I Scream, You Scream, We All Scream for Ice Cream! Nothing says summertime like a trip to the local ice cream stand. In Ice Cream, you have the chance to demonstrate your business skills by running an ice cream stand. You have just four days to bring in as many customers as you can - will you be the prince of pistachio, the countess of chocolate... or just a drip? Start Scooping!

Players receive a random ice cream card at the start of the game and every round. The ice cream card shows a carton of ice cream in one of six flavors. It can supply an unlimited amount of that flavor during a round. During the round, players take turns drawing an ice cream scoop card, placing it on an existing ice cream cone or starting a new cone. Once all the cones are made, players take turns serving cones, collecting the scoop cards from a cone that they can supply. They must be able to supply the flavors for all the scoop cards in the cone, except possibly the flavor for a single scoop card, which they would discard. If a player cannot serve a cone, they must draw another ice cream supply card instead.

At the end of a round, a player receives a point for each scoop card collected, as well as for excess ice cream supply cards. All scoops and all ice cream cards used to supply scoops are shuffled back into the deck and a new round begins. Whoever has the most points after four rounds wins.

This game includes rules in English, French, German, Swedish, Spanish, Japanese and Korean.