Betting and Bluffing

Velonimo

The card game Velonimo allows you to depict the merciless struggle in the animal world for the distinctive and highly prized "petits pois-carottes" jersey rewarded to the best climbing cyclist. This trick taking game features ultra simple rules for an absolutely addictive play experience.

Goal of the Game: Race to the summit to score as many points as possible and win the covered jersey. To win a race, you must be the first player to get rid of all your cards. Racer cards may be played alone or in specific combinations of the same color or same value. There are also breakaway specialist cards which work alone to speed ahead of the pack.

Victory: The game has 5 rounds, each representing the ascent of a different mountain summit by riders in a cycling race. To win the round, yo need to get rid of all of your cards before any other player. Even if you are not the winner, you can still score points for your position. Keep playing until there is only one player left. At the end of each round, the player with the highest points total is the leader and received the coveted jersey. The player who receives the jersey at the end of the last round, after the final scoring, is the winner.

The Three Little Wolves

Centuries after a famous story featuring three little pigs, the Swine family has learned a precious lesson and become the greatest landlord in the world. (They love houses!) The Wolf family, however, has become the best architects of all time. (They hate lousy houses!) The three little wolves now work for the Big Bad Pig to build all kinds of houses. Can you help the wolves build the highest house and find the best home for them?

Three Little Wolves is a family game in which each player needs to build three houses by playing cards from small numbers to large. The higher you build, the better the chance you can score points — but your fellow players might send their little wolves to live in your nice house for big points! Plans, disguises, and a pinch of luck in your hand are all you need to win the game!

In more detail, players take turns playing one card from hand to build one of the three houses — blue, green, and red — in front of themselves, then refill their hand to four cards. If the Big Bad Pig (BBP) is drawn, it rewards the tallest house at that moment, but if you can't keep the house tall enough at the end of the game, you will get punished. If you don't want to play a card, you can discard a card and send one of your three wolves to live in other players' houses for a chance to score points!

The third time the BBP rewards the tallest house triggers the end of the game. All players compare the height of their buildings, and the shortest of each color is knocked down by the BBP! Whoever scores the most points wins!

It's a Wonderful Kingdom

It's a Wonderful Kingdom is a standalone solo or 2-player game in a Low-Fantasy universe. Inspired by the core mechanics of its predecessor "It's a Wonderful World", this new game offers more interaction, a bluff mechanism and new challenges.

The game is played using modules, each different and offering mechanical twists. Each game, players will choose one of the different modules to compete against each other. The game is divided into 4 rounds. Each round having 3 phases.

Split & Trap
Players take turns offering their cards to one another in two areas in the center of the table.

One player picks 2 cards from their hand and either places them in the same area or splits them between the two areas. The other player chooses an area and claims the card(s) in it. The players take turns repeating this step until both players have offered all of their cards. Each player has 2 Trap tokens which can be used to place cards face down, otherwise all cards are played face up.

Planification
Each player chooses which of the cards they have collected to build and which ones to recycle for immediate resources.

Sequential Production
Each player produces their Kingdom's resources sequentially. Since resources are produced in a specific order, it is important to plan ahead to optimize your production and development.

At the end of the fourth round, the player with the most victory points wins the game.

—description from the publisher

Pictopia: Disney Edition

The Ultimate Picture-Trivia family Game!

Make family game time magical!

Discover playful trivia spanning decades of Disney magic, from animated classics and blockbuster movies to television hits and dazzling theme park destinations. It's a game of teamwork - with a competitive twist! Along the way are guess-my-answer qustios that reveal how much you know about the other players!

Blood on the Clocktower

In the quiet village of Ravenswood Bluff, ‌a demon walks amongst you...

During a hellish thunderstorm, on the stroke of midnight, there echoes a bone-chilling scream. The townsfolk rush to investigate and find the town storyteller murdered, their body impaled on the hands of the clocktower, blood dripping onto the cobblestones below. A Demon is on the loose, murdering by night and disguised in human form by day. Some have scraps of information. Others have abilities that fight the evil or protect the innocent. But the Demon and its evil minions are spreading lies to confuse and breed suspicion. Will the good townsfolk put the puzzle together in time to execute the true demon and save themselves? Or will evil overrun this once peaceful village?

Blood on the Clocktower is a bluffing game enjoyed by 5 to 20 players on opposing teams of Good and Evil, overseen by a Storyteller player who conducts the action and makes crucial decisions. The goal of the game is to successfully deduce and execute the demons before they outnumber the townfolk.

During a 'day' phase players socialize openly and whisper privately to trade knowledge or spread lies, culminating in a player's execution if a majority suspects them of being Evil. Of a 'night' time, players close their eyes and are woken one at a time by the Storyteller to gather information, spread mischief, or kill.

The Storyteller uses the game's intricate playing pieces to guide each game, leaving others free to play without a table or board. Players stay in the thick of the action to the very end even if their characters are killed, haunting Ravenswood Bluff as ghosts trying to win from beyond the grave.

If you arrive late to a game, you can enter after it's started as a powerful Traveller character with unusual talents and questionable allegiances. Each character comes with their own special ability and no two players in a game are ever the same character.