Aviation / Flight

Celestia

In Celestia, a revamped version of Cloud 9, you board an aircraft with a team of adventurers to perform many trips through the cities of Celestia and recover their wonderful treasures. Your journey will not be safe, but you will attempt to be the richest adventurer by collecting the most precious treasures!

At the beginning of a journey, all players place their pawns within the aircraft; the players start the game with six cards in hand (or eight depending on the number of players). At the beginning of each round, one player is chosen to be the captain of the trip and he rolls 2-4 dice to discover the challenges that they will face: fog, lightning bolts, killer birds, or pirates. He must then play the appropriate cards — a compass, a lightning arrester, a foghorn, or even cannons — to continue on the journey and reach the next city. But before the captain plays the appropriate cards, each player must decide whether to stay within the aircraft:

If you exit, you're guaranteed the victory points that come from exploring the current city.
If you stay on board, you hope to make it to the next city in order to catch more precious treasures. If the captain can't overcome the challenge, though, everyone comes crashing down empty-handed and you'll need to begin a new trip with all passengers on board.

During the journey, each adventurer can try to pull out of the game with fabulous objects (a jetpack, astronomy glasses, etc.) or by changing the trip (modifying the travel or abandoning an explorer in the city). As soon as a player earns treasure worth at least fifty points, the game ends and this player wins.

Lucky Loop

Looping and turns - dive and roll. Each player is an aerobatics pilot who does their daring stunts in front of an enthusiastic audience. Play cards to set up the difficulty level and roll dice to succeed. The more dangerous a stunt is - the more more points it gives, but it is of course harder to roll on the dice.

Tail Feathers

Description from the publisher:

Villainous rats have allied with vicious hunting birds to pillage the humble mouse settlement across Meanderfield. But look! Brave mice, mounted on starlings and blue jays, swoop in to wage war against this evil alliance! The Downwood Militia soars into action against the Vermin Raiders!

Plaid Hat Games proudly presents Tail Feathers, the exciting new miniature skirmish game by our very own Jerry Hawthorne set in the beloved world of Mice and Mystics. Soar across the table, send your troops on dangerous missions, lock beaks with opposing birds, and defend your nest!

Featuring the beautiful hand-sculpted miniatures by Chad Hoverter Mice and Mystics fans have come to love, Tail Feathers raises the stakes with 13 dutiful ground troops, 5 headstrong birds that tilt for launching and turning, plus 5 daring pilots. Players will recreate the famous battles for aerial supremacy that shaped the Mice and Mystics world.

Outwit and outfly your opponent in stand-alone scenarios, or play a full campaign and see your units gain skill from one battle to the next.

Tail Feathers is a stand-alone game, not a Mice and Mystics expansion, but you can use your Mice and Mystics: Sorrow and Remembrance miniatures in Tail Feathers right out of the box.

Tail Feathers offers cinematic gameplay and a fresh, whimsical setting for tabletop skirmish gaming. Players must balance the use of both flying and ground units to achieve victory. Here are some highlights:

Compatibility! If you already own Mice and Mystics, you're in luck! Tail Feathers includes cards which allow you to use your Mice and Mystics figures in Tail Feathers! Bam!
Story driven campaign! Tail Feathers includes a scenario book with story rich scenarios all designed to be played either as both stand-alone experiences or linked together as a campaign.
Unique and challenging flight system! Tail Feathers includes 5 beautiful bird miniatures that are mounted on a special flight stand that allows the birds to 'tilt'. This tilting is a mechanism used to determine your flight direction, but the skill of effectively maneuvering your birds is up to you!
Everything you need! No empty box here. Tail Feathers comes with enough content for two players to field fully-realized, battle-ready forces, as well as cards that allow you to utilize your Mice and Mystics: Sorrow and Remembrance figures as Tail Feathers ground troops right away.

Tail Feathers expands the Mice and Mystics universe, introducing fans new and old to the battles on birds that secured peace and safety for the Downwood Forest. Tail Feathers' innovative game system will provide hours of fun and excitement in the world of Mice and Mystics.

Planes

From the rails to the air — well, hopefully. Planes puts you in the role of a group attempting to push your way through a crowded airport to reach your plane before takeoff. Other players' families or groups, as well as neutral travelers, will cause all sorts of congestion in the terminal and may keep you from boarding.

With cards that affect play and allow bonus scoring, in addition to variable airport maps, Planes is the next phase in global travel from AEG, publisher of Trains.

Duel in the Dark

From the publisher's website:

World War 2 air combat game depicting the nighttime air raids of British bombers hitting German cities.

As the head of the British Bomber Command, you plan the attacks on Germany in order to undermine the morale of the civilian population. Or as a General of the German Air Force (Luftwaffe), you defend using your ace squadrons and organizing an effective civil defense.

The gameboard enables you to set up countless variations of these historic events. You play as many nights as you wish - each night takes 30-45 minutes to resolve.

Immerse yourself in the strategic and tactical thinking needed to survive in those dark times.

Gameplay allows for easy entry into the action with some advanced rules for the hearty wargamer. The game rules include weather conditions, full moon/new moon bonuses and penalties, clouds and thunderclouds, fog, flak, searchlights, balloon barriers, target markers, and much more.

The British player secretly plots the course of the bomber while the Mosquito acts as escort or decoy. The German player tries to figure out where the bomber is going, making sure to efficiently use the fuel to get as many hits on the bomber as possible.

Expanded by:

Duel in the Dark: Ju88 Night Fighter
Duel in the Dark: Railroad Flak
Duel in the Dark: Acoustic Mirror
Duel in the Dark: Quad Flak
Duel in the Dark: Skilled Gun Crew
Duel in the Dark: The Walls Have Ears
Duel in the Dark: 3-5 Player Variant
Duel in the Dark: British 3.7in QF Anti-Aircraft Gun
Duel in the Dark: British Searchlight
Duel in the Dark: Early Nights
Duel in the Dark: Baby Blitz
Duel in the Dark: V1-Bunker

Home Page: http://www.duelinthedark.com/