Area Movement

Inhabit the Earth

Inhabit the Earth is a race game played on six continent boards. Players create their own menagerie of up to six creatures, each of which is represented by up to six cards, by using cards to introduce, multiply, evolve, and adapt their creatures. Each of the 162 unique cards identifies a creature's class, a continent and terrain that the creature inhabits, and a special or scoring ability.

Each class of creature is also represented by a counter, and the cards are also used to trigger the movement of the counters along the trails on the boards and by migrating, from one board to another. Breeding, achieved by flipping over a creature's counter, generates new cards. Movement facilitates further breeding and the chance to secure tokens for additional icons and point scoring.

At the end of the game, points are scored through abilities on the creature's cards, the position of the creatures' counters on the boards, and from tokens; the player with the most points wins. Rules for an introductory game for up to three players are included.

Awful Green Things From Outer Space

The Eighth Edition is finely produced with thick cardboard counters and a sturdy thick game board. The rules are in full color (with cartoon) and very well done. This humorously entertaining game pits two players against each other aboard a spaceship. One plays the ship's crew, trying to kill the evil and rapidly-multiplying aliens controlled by his opponent. And although the crew members have several weapons available to them, they don't know what effect those weapons will have until they try using them in combat against the Awful Green Things. Originally appeared in the Dragon magazine #28. The Outside the Znutar expansion, published in Dragon magazine #40, is included in the box in the Steve Jackson Games versions of the game.

A similar but more serious game is The Wreck of the B.S.M. Pandora.

Supplemental articles were published in TSR's Dragon Magazine including:

"The Awful Green Things From Outer Space" Tom Wham - Issue 28 (page 26)
Addenda "Outside the Znutar" Tom Wham - Issue 40 (insert)

Romolo o Remo?

Central Italy in the year 753 B.C.: Many new villages have been founded in the region of Latium. This land is prosperous and a strong city here can easily control the trades between the Etruscan cities of the North and the Greek colonies of the South. The region is also rich in salt ponds, and the salt in this period is worth more than gold. There doesn't exist a better place for a new city!

The two grandsons of the King of Albalonga – the twins Romolo and Remo, descendants of Enea of Troy – don't want to miss an opportunity to dominate the region and, acting against each other, try to establish two cities close to the Tiber river. Their enterprise is not easy as the King of Antemnae and the King of Crustumerium will also fight to dominate this area! Who will prevail?

In Romolo o Remo?, players act as Kings of the new cities in the Latium and have to compete with each other in order to gain control of the whole Region. Players must manage their kingdom and their growing settlement. Two aspects are crucial: the citizens, as players act with citizens to take many different actions, and the territory, as players can act only in the territories they are able to control – excluding when they go to war, of course! If the population grows, they can take more actions, but they must feed all of them as well. Money, resources, trades, city buildings, and specialized characters increase a player's possibilites, and soldiers, mercenaries, and war declarations can change the game's storyline at any moment. Who will able to build the strongest city? Who will be the founder of a new civilization – or perhaps even an Empire?

Cry Havoc

Cry Havoc is a card-driven, asymmetric, area control war game set in a brutal, science fiction setting. Each player commands one of four unique factions with varying abilities and units. The game includes 54 custom miniatures, a large format board, and over one hundred unique cards, all with stunning new artwork.

Islebound

Set sail in a mystical archipelago filled with bustling towns, sea monsters, pirates, and gold! Compete to build the best sea-faring nation with up to three friends by collecting treasure, hiring crew, and conquering or befriending island towns.

In Islebound, you take command of a ship and crew. You sail to island towns, collecting resources, hiring crew, and commissioning buildings for your capital city. Each building has a unique ability, and your combination of buildings can greatly enhance your strength as a trader, builder, or invader. You also recruit pirates and sea monsters to conquer towns, which, once conquered, allow you to complete the town action for free, and charge a fee to opponents if they want to use it. Alternatively, you can complete events that give influence, which can be used to befriend towns.

There are many routes to success. Will you be a ruthless conqueror, careful diplomat, or shrewd merchant in your race to the top?

The player with the most wealth and most-impressive capital city will win the game!