Animals

Forest Shuffle: Dartmoor

Forest Shuffle: Dartmoor is a stand-alone game within the Forest Shuffle family and introduces a brand new habitat and features new species with new abilities and bonuses to explore. As in the earlier original Forest Shuffle, in Forest Shuffle: Dartmoor players compete to build the most valuable environment by placing trees and shrubs, then attracting species to these locations to create an ecologically balanced habitat for flora and fauna.

What's new in Dartmoor is the introduction of TERRAIN cards that are played horizontally and serve as a home or feeding ground for different species than trees or shrubs. Due to the nature of the terrain, species can only be placed above and below a terrain card. Deer and other species stay clear from bogs or peat areas in the moorland. They need their drink, but won't feel safe at dwells or next to rivulets. So players have to be watch out, where to place their species.

Like its predecessor, Forest Shuffle: Dartmoor comes with a unique back side: Each of the 180 cards of the deck can be placed face down, creating a bog, if the action allows it. The caves in Forest Shuffle: Dartmoor now will be drafted at the beginning of the game and offer asymmetrical starting conditions. On top, the number of tree symbols has been reduced from eight to six to enable bonuses more easily.

The game mechanism stays untouched: To start, each player has six cards in hand, with cards depicting either a particular type of tree, shrub or terrain or two moor dwellers (animal, plants), with these latter cards being divided in half, whether vertically or horizontally, with one dweller in each card half. On a turn, either draw two cards — whether face down from the deck or face up from the clearing — and add them to your hand, or play a card from your hand by discarding other cards to pay the cost, then putting that first card into play. In the end, the player with the highest score wins.

Living Forest Duel

Living Forest Duel or how to experience all the thrills of the award-winning Living Forest in a tense and tactical two-player showdown!

SUMMARY:
In Living Forest Duel, two players face off as the spirits of Summer and Winter, each striving to save the sacred forest and be recognized as its ultimate protector. Although their goals are similar, only one season will claim the honors.

Your goal? Be the first to achieve one of the four victory conditions:

Plant a 3×3 rectangle of Guardian Tree cards in your Forest
Have only cards of your season on the recruitment line
Collect 8 Fire tokens
Move the Onibi creature to your opponent's side once the Onibi card is in their possession.

The game is played in alternating turns. On each turn, choose one of the following options:

Draw 1 guardian animal card from the shared draw pile and add it to the shared help line
Use 1 action token on 1 guardian animal card in the shared help line

• Draw a guardian animal card
Draw a card from the shared draw pile and place it face up on one of the three help lines:

the shared help line if it’s a neutral animal
your help line if it’s an animal of your season
your opponent’s help line if it’s an animal of their season

Each animal provides elements that you can use later with one of your two Action tokens.

Be careful: revealing too many solitary animals can be detrimental. After 3 solitary symbols, you lose an Action token, which will significantly reduce your ability to act.

• Use an action token
Place one of your Action tokens on a card to point to the last element corresponding to the action you want to perform. Count all elements of this type visible from the start of the common aid line OR from the last Action token pointing to this element.

Possible Actions:

Recruiting one or more Guardian Animals
Extinguishing the fire by collecting one or more Fire tokens
Planting one or more protective trees
Advancing Onibi toward your opponent

• End of the turn
The turn ends when both Summer and Winter have used up their 2 action tokens.

Add up the value of the fire tokens in the clearing: the value of each fire token is determined by its location. Then, add up your water values. Check to see whether the fire value in the clearing is strictly higher than your water value. If so, add a fire varan card corresponding to your season to the shared discard pile for each fire token present in the clearing.

Next, place a fire token on each of the cards on either side of the Onibi standee.

Retrieve your 2 action tokens back in front of you, and place all of the cards in the help line, as well as the cards in the players' personal lines on the shared discard pile.

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No prior knowledge of Living Forest is required to enjoy Living Forest Duel.

—description from the publisher

Flower Fields

Flower Fields is a competitive tile-placement game, where your goal is to create an attractive flower garden.

The game is played over 3 Seasons, each composed of a variable number of rounds. On your turn, you must perform 1 action, either taking Flower tiles from the Field and placing them in your garden, taking Bees from the Field, or placing Bees in your Garden.

When taking Flower tiles, you should pick the next tile after the Sun marker in the circle around the Field, but you can spend Bees from your reserve and place it on that tile to "skip" it. Manage your Bees wisely and pick the best Flower tiles.

Flower tiles must connect to at least another tile in your garden. Create large flowerbeds of the same color and use your Bees to pollinate them and increase their value. Collect Hives and get rid of Spider Webs to gather more Bees at the end of the Season.

A Season ends when the last Flower tile has been taken from the circle around the Field. At the end of the third Season, the game ends.

You score your most valuable area of each color: Red/Yellow/Blue areas are worth points equal to the number of spaces times the number of Bees in that area; white areas are worth 1 point for each space in that area. You also get 5 points for each full row and/or column in your Garden board.

—description from the publisher

Citizens of the Spark

The fate of creatures touched by the spark of intelligence hangs in the balance. You must recruit strong animal allies to your city and unlock the potential of your citizens if your settlement is to survive the days to come.

Citizens of the Spark is a variable set-up card game in which players take turns attracting citizens, taking actions, and claiming sparks. The more citizen cards a player has of a specific type, the more powerful that citizen's action becomes. The player with the most sparks in their city when the deck runs out wins!

Play with 7-10 animal citizen types per game, chosen from 30 available creatures and combined into one shared deck. Every citizen type has distinct powers, making each game's action combos uniquely variable.

On your turn, recruit multiple citizens by selecting an available group of cards, placing them in your city tableau, and grouping like citizens together to grow their action strength. Next, select one type of citizen in your tableau to activate, taking the effect of the card and discarding it from your city. But keep watch on rival cities, because when you activate a citizen, all players can follow your move and activate a matching citizen of their own!

Shallow Sea

In Shallow Sea, a multi-layered puzzle board game inspired by the breathtaking beauty of the Great Barrier Reef, players create their own vivid ocean landscapes by strategically arranging an array of marine life, colorful fish, and corals. Unlike typical puzzle games in which pieces merely stack up, the elements in Shallow Sea can activate, deactivate, and even move, creating exciting combos and thought-provoking dilemmas that keep you on your toes.

On your turn, choose tiles showing fish, coral, or sea life, and place them on an empty space on your board. When fish surround a coral of the same color, you flip over the completed coral, which becomes a home for fish. Choose which fish will inhabit the coral, keeping the puzzle and ecosystem cards in mind. Use seashells to lure fish and move them, ideally completing multiple coral at once if you build them strategically.

Invite other creatures to enrich your ocean, trying to match the distinct scoring requirements of the ecosystem cards in order to score the most points.