Abstract Strategy

Soli2

Soli2 is a new twist on and old classic - it's Solitaire for Two. As in Peg Solitaire, you jump a marble over another, removing the marble that was jumped over. In Soli2, what you want to jump over and remove is your opponent's marble. However, if there is no opponent's marble available, you must jump over - and remove - one of your own. Last player standing wins.

You can also play Solitaire, using this new 49-hole design, with either the traditional or the new Soli2 rules.

Soli2 is part of Enginuity's Signature Collection of solid wood and glass board games that look good enough to keep on display. The collection also includes 3 Stones and Doubles Wild.

Quoridor

The abstract strategy game Quoridor is surprisingly deep for its simple rules. The object of the game is to advance your pawn to the opposite edge of the board. On your turn you may either move your pawn or place a wall. You may hinder your opponent with wall placement, but not completely block him off. Meanwhile, he is trying to do the same to you. The first pawn to reach the opposite side wins.

Reimplements:

Pinko Pallino

Reimplemented by:

Quoridor Kid

PÜNCT

PÜNCT, the fifth released game by design in project GIPF, is a connection game.
The goal is to connect two opposite sides of the board. A player's turn consists of either bringing a new piece into play or moving one already on the board.

This game is part of project GIPF.

Niya

In Niya, each player tries to arrange her tokens to gain the favor of the emperor. Alternatively, you can prevent your rival from placing a token in the Imperial garden, showing that you have more control than your opponent.

To set up the game, shuffle the 16 tiles and arrange them in a 4x4 square; each tile shows one of four types of vegetation (maple, cherry, pine or iris) and one of four types of poetic symbols (rising sun, bird, rain or tanzaku - the small pieces of paper on which people sometimes write wishes).

The starting player removes one tile on the border of the square, sets this tile aside, then places one of her tokens in this space. The opponent must then do the same thing, but can choose from only those tiles that depict the same type of vegetation or poetic symbol shown on the tile first set aside. Play continues, with each set-aside tile determining where the next player can go until:

A player forms a line with four of her tokens in any direction,
A player forms a 2x2 square with four of her tokens, or
A player chooses a tile which doesn't allow her opponent to place a token.

In any of these cases, the player has won the game. A match can be a single game, a "best of three" series, or a point-based match, with the winner of a game earning as many points as the number of tiles remaining in the grid when she wins; in this case, the player who first collects ten points wins the match.

Knight's Domain

Knight's Domain is played with similar rules to chess. Each side has only three types of pieces, 8 Knights, 3 pawns, and 1 King. The object is to Checkmate your opponents King. The King is restricted to movement within a 6 space area called the "King's Vale" at the rear of his board.

Game components as published include:
1 9x8 board with "Vale" area clearly marked
2 kings
16 Knights
6 pawns
instructions.